Game |
Achievement |
Points |
 |
 |
Built to Serve |
0.46 |
Build an automaton |
 |
 |
Shai Hulud Summoner |
0.76 |
Have 4 Coal Thumpers working at the same time |
 |
 |
Once More unto the Breach |
0.46 |
Provide an amputee with a prosthesis |
 |
 |
The Scientific Method, vol. 1 |
0.56 |
Finish the Automaton Project |
 |
 |
Lost Souls |
0.44 |
In the New Home scenario, save every person in Frostland |
 |
 |
Advanced Designs |
0.88 |
Have an Advanced Coal Mine, Advanced Wall Drill and Advanced Steelworks at the same time |
 |
 |
Expats |
0.62 |
Set up 2 Outposts in one playthrough |
 |
 |
Oxbridge |
0.62 |
Have 4 Workshops doing research at the same time |
 |
 |
City of Steam |
0.89 |
Have 15 automatons at the same time |
 |
 |
City of Man |
0.84 |
Have more than 650 people in the city at the same time |
 |
 |
Unskilled Labour |
1.27 |
Finish any scenario without constructing Steam or Advanced buildings |
 |
 |
Urban Planner |
1.58 |
Have 300 people living in the heat zone of a single Steam Hub |
 |
 |
Power Overwhelming |
0.58 |
Have a fully upgraded Generator (power, range and overdrive) |
 |
 |
Vegetarian |
1.32 |
Having a choice, finish a scenario using only Hothouses |
 |
 |
Carnivore |
0.81 |
Having a choice, finish a scenario using only Hunters |
 |
 |
Worse than London |
1.32 |
Finish a playthrough without building a single House or Bunkhouse |
 |
 |
Better than London |
1.38 |
Finish a playthrough without building a single Tent |
 |
 |
Hyperefficient |
0.89 |
Have a workplace with efficiency greater than ... [200%] |
 |
 |
Tis but a Scratch |
0.79 |
Finish a playthrough without an Infirmary or House of Healing |
 |
 |
Charcoaled |
1.49 |
Finish a playthrough with Charcoal Kilns as the only buildings that provide Coal |
 |
 |
Satellites |
0.97 |
Finish a scenario never expanding the range of the Generator |
 |
 |
Central Heating |
1.32 |
Finish a scenario without building a single Steam Hub |
 |
 |
Autonomous City |
1.18 |
In a city of at least 200, have automatons working in more than half of workplaces |
 |
 |
Bread and Games |
0.54 |
In a city of at least 200 people, ensure everyone has access to the Public House and a Fighting Arena |
 |
 |
Promised Land |
0.57 |
Have maximum hope and no discontent |
 |
 |
Politician |
0.53 |
Stay in power after your people threatened to overthrow you |
 |
 |
Bad at Politics |
0.77 |
Keep every promise made during a playthrough |
 |
 |
The Scientific Method, vol. 2 |
0.53 |
Improve Radical Treatment |
 |
 |
Please, Sir, I Want Some More |
0.61 |
Give child workers extra rations |
 |
 |
Leader |
0.51 |
Finish the New Home scenario |
 |
 |
Iron Man (New Home) |
1.56 |
Finish the New Home scenario on Hard difficulty |
 |
 |
Compassionate |
0.63 |
In the New Home scenario, accept all groups of refugees |
 |
 |
United |
0.70 |
In the New Home scenario, don't let anyone leave for London |
 |
 |
Golden Path |
1.72 |
Finish the New Home scenario without passing severe laws and using harsh abilities |
 |
 |
The Saviour |
0.97 |
Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork |
 |
 |
The Iron Saviour |
1.71 |
Finish the New Home scenario with no deaths from cold, hunger, sickness or overwork on Hard difficulty |
 |
 |
My Turn to Speak |
1.71 |
Let the Londoners speak and have the last word |
 |
 |
Banksy |
0.46 |
Deal with the Londoners' graffiti peacefully |
 |
 |
Negotiator |
1.37 |
Deal with the Londoners' thievery peacefully |
 |
 |
Refugee |
0.90 |
Finish the Refugees scenario |
 |
 |
Iron Man (Refugees) |
1.80 |
Finish the Refugees scenario on Hard difficulty |
 |
 |
The Union |
1.04 |
Finish the Refugees scenario, accepting all the lords and resolving the class conflict |
 |
 |
Search and Rescue |
0.87 |
Rescue all of your people coming to the City |
 |
 |
Unknown Ship |
0.96 |
Find the unknown ship in Frostland |
 |
 |
Technocrat |
0.78 |
Finish The Arks scenario |
 |
 |
Iron Man (The Arks) |
1.71 |
Finish The Arks scenario on Hard difficulty |
 |
 |
Everybody Lived for Once |
1.05 |
Finish The Arks scenario, saving both cities |
 |
 |
Conservationist |
0.79 |
Save all the Seedling Arks in The Arks scenario |
 |
 |
Sprinter |
1.55 |
Find New Manchester before Day 15 |
 |
 |
New Home Survivor |
1.76 |
Finish the New Home scenario in Survivor Mode. |
 |
 |
Refugees Survivor |
1.90 |
Finish the Refugees scenario in Survivor Mode. |
 |
 |
The Arks Survivor |
1.83 |
Finish The Arks scenario in Survivor Mode. |
 |
 |
Winterhome |
1.17 |
Finish the Fall of Winterhome scenario. |
 |
 |
All children on board |
1.43 |
Finish the Fall of Winterhome Scenario, sending all children to Dreadnought. |
 |
 |
Full Dreadnought |
1.61 |
Finish the Fall of Winterhome scenario, fully upgrading the Dreadnought and filling it with people. |
 |
 |
The Winterhome Survivor |
1.97 |
Finish the Fall of Winterhome scenario in Survivor Mode. |
 |
 |
Iron Man (Fall of Winterhome) |
1.94 |
Finish the Fall of Winterhome scenario on Hard difficulty. |
 |
 |
Master Archivist |
1.38 |
Fill the Archives |
 |
 |
A Tomb for Memories |
0.93 |
Build the Archives |
 |
 |
Hi Marek! |
1.30 |
Lose in Serenity mode |
 |
 |
Full House |
1.39 |
Have over 700 population |
 |
 |
Notting Hollow |
0.83 |
Have over 600 population living in Houses only |
 |
 |
Let There Be Light |
1.16 |
Build 10 Street Lamps |
 |
 |
Hyde Park Corner |
1.30 |
Have a Town Square of each size |
 |
 |
Walk on the Grass |
1.33 |
Have a Garden of each size |
 |
 |
Backup Plan |
1.30 |
Stockpile 35 000 Coal and 10 000 Food Rations |
 |
 |
Marathon Medium |
1.56 |
Survive 50 days of Endurance mode on Medium or higher difficulty |
 |
 |
Ultramarathon Medium |
1.70 |
Survive 100 days of Endurance mode on Medium or higher difficulty |
 |
 |
Marathon Hard |
1.83 |
Survive 50 days of Endurance mode on Hard or higher difficulty |
 |
 |
Ultramarathon Hard |
1.88 |
Survive 100 days of Endurance mode on Hard or higher difficulty |
 |
 |
Marathon Extreme |
1.90 |
Survive 50 days of Endurance mode on Extreme difficulty |
 |
 |
Ultramarathon Extreme |
1.94 |
Survive 100 days of Endurance mode on Extreme difficulty |
 |
 |
There was no Waldo |
1.17 |
Explore all Frostland sites between the storms |
 |
 |
Rise of the Machines |
1.21 |
Have 20 working automatons |
 |
 |
By the Sweat of their Brow |
1.62 |
Survive 75 days without having automatons |