Game |
Achievement |
Points |
|
|
Arrival |
0.41 |
Arrive at Harwood House. |
|
|
Ghost Hunter |
0.50 |
Login to the OPG software. |
|
|
The Event |
0.70 |
Experience the time tremor, in the Attic. |
|
|
Crown Fan |
0.94 |
Complete Nigel's Saxton Map in the Boys Dorm. |
|
|
Time Change |
0.75 |
Relive Thomas Harding's 'reverie'. |
|
|
Dark Fall |
0.83 |
Make the Dark Fall sigil, in Science Lab. |
|
|
Steve's Secret |
0.71 |
Find Steve's 'alternate' Oxford Ghosts book. |
|
|
Trusted Newbie |
0.72 |
Get access to Upstairs, Main Hall, by progressing. |
|
|
Watchers |
0.88 |
Solve the Playground EVP sequence and witness the Pink Door. |
|
|
Going Underground |
0.83 |
Open the metal grate to enter underground. |
|
|
Great Detective |
0.76 |
Find Steve's secret stash and print-outs. |
|
|
Green Fingers |
0.80 |
Finish the Greenhouse Seeds puzzle. |
|
|
School Dinners |
0.90 |
Present Louisa with the wrong meal. |
|
|
Run You Fool |
0.88 |
Read the runes, defeat the Dark Fall. Good Ending. |
|
|
Death |
1.04 |
Get killed by the Dark Fall. Bad ending. |
|
|
Saxton Bound |
0.96 |
Make the Dark Fall send you to Saxton. Saxton ending. |