Gioco |
Achievement |
Punti |
Sbloccato in data |
|
|
ARDA Record-Keeper |
0,49 | 26/02/2024 alle 21:36:24 |
Discover 300 Logbook entries |
|
|
Great Scott! |
0,44 | 26/02/2024 alle 19:19:49 |
Reach 88mph |
|
|
Long Haul |
0,67 | 26/02/2024 alle 14:02:25 |
Drive an exceptional distance |
|
|
Car Whisperer |
0,40 | 24/02/2024 alle 18:27:45 |
Diagnose and cure a Quirk |
|
|
Where We're Going, We Don't Need Roads |
0,51 | 24/02/2024 alle 07:37:36 |
While driving, remain airborne for six seconds |
|
|
A Leap of Faith |
0,29 | 23/02/2024 alle 00:23:09 |
Successfully test Oppy's theory and return to her Auto Shop |
|
|
Watch Out for Hop-ons! |
1,48 | 22/02/2024 alle 21:52:43 |
Drive several miles with a Bunny on your car |
|
|
Patent Pending |
0,22 | 22/02/2024 alle 20:37:35 |
Invent something new after installing the Zone Scanner |
|
|
Investigate the Zone |
0,17 | 22/02/2024 alle 20:23:02 |
Return to the Auto Shop after scanning five Anomalies or resources |
|
|
Into the Wilderness |
0,17 | 22/02/2024 alle 20:20:40 |
Install the Zone Scanner above the Auto Shop |
|
|
Sleight of Hand |
0,33 | 22/02/2024 alle 20:04:37 |
Distract an Anomaly with a light source |
|
|
The Auto Shop |
0,13 | 22/02/2024 alle 18:38:03 |
After making contact with Oppy, plan your first route into the Zone from her Auto Shop |
Gioco |
Achievement |
Punti |
|
|
Stabilizing the Route |
0,40 |
Activate the Zone Stabilizers in the Outer Zone, and escape back to the Auto Shop |
|
|
The Mid-Zone Crossing |
0,56 |
Gain access to the Mid-Zone, and escape from there to the Auto Shop |
|
|
Hack the Planet! |
0,56 |
Find Oppy’s secret hideaway in the Auto Shop, and deliver the hard drive she stashed in there to Francis and Tobias |
|
|
The Visions |
0,63 |
Uncover some of the Zone’s history in the Mid-Zone, then escape back to the Auto Shop |
|
|
The Red Meadow Records |
0,68 |
Return to the Auto Shop after recovering data ARDA hid in the Red Meadow Research Facility |
|
|
The Deep Zone Crossing |
0,74 |
Gain access to the Deep Zone, and escape from there to the Auto Shop |
|
|
The Anomaly Barricade |
0,89 |
Overcharge the car's ARC Device, and escape back to the Auto Shop |
|
|
The End of the Road |
0,96 |
Return from the Well |
|
|
Along for the Ride |
0,98 |
Return from the Well with Tobias’ favorite cryptid equipped |
|
|
Garage Barrage |
1,49 |
Upgrade the Auto Shop into its prime |
|
|
DIY Expert |
0,71 |
Unlock quite a few things in the Fabrication Station |
|
|
DIY Master |
1,53 |
Unlock not everything, but really quite a lot of things in the Fabrication Station |
|
|
ARDA Lorekeeper |
1,05 |
Discover 600 Logbook entries |
|
|
Scientific Pursuit |
1,17 |
Scan an Anomaly while the storm is approaching |
|
|
The Eye of the Storm |
0,61 |
Escape through a Gateway after the storm has completely collapsed |
|
|
Car Of Theseus |
0,71 |
Replace all of the car's original parts |
|
|
Fully Outfitted |
0,82 |
Equip or install something in every possible slot on the car |
|
|
Packrat |
0,65 |
Load enough items into your car to fill 150 inventory grid slots |
|
|
Personal Methods of Creative Expression are Highly Encouraged |
0,70 |
Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot |
|
|
Fly Homeward |
1,01 |
Escape through a Gateway while the car's wheels are airborne |
|
|
Streets Ahead |
0,97 |
Complete a run with at least seven junctions |
|
|
Juiced Up |
0,40 |
Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway |
|
|
Running on Empty |
1,45 |
Complete a run with at least two junctions, and with the car always having a low or empty fuel tank |
|
|
It Would Take a Miracle |
0,63 |
Complete a run with at least four junctions, and without breaking or removing any car parts |
|
|
With the Top Down |
1,37 |
Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point |
|
|
No Parking |
1,21 |
Complete a run with at least three junctions, and without the car ever being in park |
|
|
Driver's Ed Dropout |
0,49 |
Forget to put the car in drive before hitting the gas 20 times |
|
|
Lumberjack |
1,42 |
Destroy 1,000 trees |
|
|
They Weren't Using It |
0,74 |
Liberate and equip a part from an abandoned car |
|
|
Renewable Power |
0,93 |
Fully charge a car battery from under 50% using only natural energy sources |
|
|
Just Walk it Off |
1,34 |
Get electrocuted, acid-burned, and physically hurt all within a minute |
|
|
Et tu? |
0,51 |
Get hit hard by your car |
|
|
Graverobber |
0,93 |
Discover your Remnant Ghost, and retrieve any lost items or equipment it held |
|
|
Nothing Personnel, Zone |
0,81 |
Kick a Tourist, Tour Bus, or Ticking Tumbler Anomaly |
|
|
Certified Mechanic |
0,84 |
Fix six status effects on the same car component |
|
|
Troubleshooting |
0,54 |
Give your car a few swift kicks (maybe it’ll help?) |
|
|
I Don’t Know What I Expected |
0,78 |
Deconstruct a resource |