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Unlocking history of RPG Gamer Man for Doctor Who Infinity RSS feed

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Game Achievement Points Unlocked
No achievements available

Locked achievements

Game Achievement Points
No Mercy No Mercy 1.56
Eliminate more than 3 humans in one turn.
Speedy Hacker Speedy Hacker 1.42
Complete on turn 3 or before
Nulla Misericordia Nulla Misericordia 1.32
Eliminate more than 3 Roman Daleks in one turn.
Hacking the Comms Hacking the Comms 1.60
Complete on turn 3 or before
The Clock Tower Is Ticking The Clock Tower Is Ticking 1.48
Complete on turn 2 or before
War of the Worlds War of the Worlds 1.48
Complete in 4 turns or less
The Best Defense The Best Defense 1.45
Eliminate at least 5 Daleks in one turn.
No Cause For Alarm No Cause For Alarm 1.64
Complete in 4 turns or less
A Quick Fix A Quick Fix 1.64
Complete in 4 turns or less
Dalek Hunter Dalek Hunter 1.48
Complete in 5 turns or less
Saboteur! Saboteur! 1.60
Complete in 4 turns or less
Lickety Split Lickety Split 1.69
Complete in 2 turns or less
The Better Defense The Better Defense 1.64
Eliminate more than 5 Daleks in one turn.
Rewiring Freya Rewiring Freya 1.69
Complete in 4 turns or less
Boom! Boom! 1.60
Complete in 4 turns or less
Closing Time! Closing Time! 1.69
Clear more than 8 question gems in one turn.
A Stunning Performance A Stunning Performance 1.69
Complete in 2 turns or less
Tip-toeing through the Larvae Tip-toeing through the Larvae 1.69
Complete without matching any Larvae Gun gems
Precision Mining Precision Mining 1.69
Complete in 2 turns or less
Save the Children Save the Children 1.69
Complete in 3 turns or less
A Lucky Shot A Lucky Shot 1.64
Eliminate both Zarbis in one turn.
Dodging the Attacks Dodging the Attacks 1.64
Complete without losing hit points.
A Dodgy Time A Dodgy Time 1.64
Complete without losing hit points.
A Lady's Touch A Lady's Touch 1.60
Complete without losing hit points.
Trapping the Zarbi Trapping the Zarbi 1.69
Complete in 4 turns or less
Go Bessie, Go! Go Bessie, Go! 1.60
Complete without losing hit points.
Expert Metal Detectorist Expert Metal Detectorist 1.64
Clear more than 9 question gems in one turn.
The Most Efficient Route The Most Efficient Route 1.56
Complete in 7 turns or less.
The Lady of the Lake The Lady of the Lake 1.64
Complete without losing hit points.
Nailing the Frequency Nailing the Frequency 1.60
Clear more than 12 question gems in one turn.
I met Houdini once... I met Houdini once... 1.60
Complete in 7 turns or less.
Underwater Gardening Underwater Gardening 1.64
Clear more than 12 seaweed gems.
Two for the Price of One Two for the Price of One 1.64
Eliminate 2 Ogrons in 1 turn
Finding A Purpose Finding A Purpose 1.60
Complete in 5 turns or less.
Gallifreyan Gallifreyan 1.32
Complete 50 levels
Time Lord Time Lord 1.56
Complete 100 levels
High Council High Council 1.69
Complete 150 levels
An Unlikely Heroine An Unlikely Heroine 1.30
Complete the Dalek Invasion of Time
The Courage To Do What You Have To Do The Courage To Do What You Have To Do 1.52
Complete The Orphans of the Polyoptra
A Groovy Adventure A Groovy Adventure 1.56
Complete Silent Streets of Barry Island
Cleaning up Their Mess Cleaning up Their Mess 1.60
Complete The Horror of Flat Holm
Double Trouble Double Trouble 1.64
Eliminate 2 Ogrons in one turn
Moth-a-licious Moth-a-licious 1.82
Clear more than 4 moth gems in one turn
Outta sight! Outta sight! 1.75
Complete in 3 turns or less
Groovy! Groovy! 1.64
Complete in 2 turns or less
Bookin' Bookin' 1.69
Complete in 1 turns or less
No sweat No sweat 1.69
Complete in 2 turns
Beat feet! Beat feet! 1.75
Complete in 3 turns or less
Far out! Far out! 1.69
Complete in 3 turns or less
Pyromaniac Pyromaniac 1.75
Clear more than 6 wood pile gems in one turn
Boss! Boss! 1.69
Complete in 3 turns or less
Amped up! Amped up! 1.69
Complete in 2 turns or less
First things First First things First 1.75
Eliminate more than 3 Cormorants in one turn
Bunnies? Really? Bunnies? Really? 1.75
Complete without matching any Cyberbunny gems
A world to keep safe A world to keep safe 1.69
Complete without losing hit points
The Moment Has Been Prepared For The Moment Has Been Prepared For 1.75
Complete with 10 or more hit points
Sticking together Sticking together 1.69
Complete without losing any UNIT gems
Arachnophobia Arachnophobia 1.75
Complete in 4 turns or less
A practical weapon A practical weapon 1.75
Complete without losing any UNIT gems
A credit to your species A credit to your species 1.75
Complete in 4 turns
Bullet between the eyes Bullet between the eyes 1.69
Eliminate more than 3 Cyberman in one turn
Keep it together Keep it together 1.75
Complete without losing any tentacle gems

Achievement Stats 1.22
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660.57 KiB memory usage
20 crawler available

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