Game |
Achievement |
Points |
|
|
Unabashed moralist |
1.16 |
Go against the captain. |
|
|
A listening ear |
0.97 |
Listen in on a prayer. |
|
|
Et tu, Brute? |
1.46 |
Betray the boatswain. |
|
|
Locked and loaded |
1.35 |
The officer gets his way. |
|
|
Cutting edge |
1.11 |
Negotiate a compromise. |
|
|
Hot-tempered |
1.68 |
Tell the boatswain off. |
|
|
Goody two-shoes |
1.58 |
Refuse ill-gotten gains. |
|
|
Provocateur |
1.68 |
Push the boy too far. |
|
|
Wasted potential |
1.45 |
Fail to prevent a desperate act. |
|
|
Skilled negotiator |
1.05 |
Save a life. |
|
|
Saline injection |
1.50 |
Serve the senator a highly flavoured meal. |
|
|
Samaritan |
1.25 |
Bring food to the prisoner. |
|
|
A bridge too far |
1.62 |
Read the boy's letter. |
|
|
Requiem for a loved one |
1.13 |
Discover the horrible truth. |
|
|
Caleb's favourite grub |
1.17 |
Make the boatswain's favourite grub. |
|
|
Part of the decor |
1.28 |
Completely blend in while serving tea. |
|
|
What mad discourtesy! |
1.68 |
Be consistently rude to the senator. |
|
|
Silent observer |
1.17 |
Witness a performance. |
|
|
Little monster |
1.10 |
Find the monster. |
|
|
Wise-ass |
1.47 |
Remind the cook about his own pet peeve. |
|
|
Sticky fingers |
1.24 |
Find stolen goods. |
|
|
Medic |
1.13 |
Get your hands dirty. |
|
|
No words to waste |
1.35 |
End the quarrel. |
|
|
Spilling the beans |
1.37 |
Demand the truth. |
|
|
True diplomat |
1.29 |
Successfully convince the senator. |
|
|
Thrown to the wolves |
1.70 |
Make a sacrifice to keep order. |
|
|
In vain |
1.32 |
Fail to prevent a flogging. |