Game |
Achievement |
Points |
|
|
Rainmaker |
1.27 |
Use the light burst power of your candle to unveil a hidden painting |
|
|
How ironic! |
1.41 |
Fire is not always your ally |
|
|
Hara-Kiri |
1.31 |
I'm sure this is not what you wanted to do here... |
|
|
Alley-oop |
1.27 |
Jump over a Wakcha |
|
|
Feels like Another World |
1.36 |
This rings a bell... |
|
|
Across the marshes |
1.29 |
Complete Act 1 |
|
|
The great storm |
1.36 |
Complete Act 2 |
|
|
The light of hope |
1.37 |
Complete Act 3 |
|
|
Run, Teku! |
1.22 |
Escape from a chasing Wakcha |
|
|
Back Slap |
1.09 |
Think carefully how to protect yourself from that rock |
|
|
Light Guide |
1.41 |
Ignite all the fire spots throughout the adventure |
|
|
Do not annoy the animals |
1.31 |
Monkeys don't want to be disturbed |
|
|
Perfect Match |
1.47 |
Win the game and do not lose more than 1 token |
|
|
My Baby Blue |
1.47 |
Spread the blue fire as much as possible |
|
|
Nice try... |
1.40 |
Your candle is not THAT powerful |
|
|
Bird Mother |
1.43 |
A mother always protects her children |
|
|
Sticky Plants |
1.34 |
Jumping is not always possible |
|
|
Leap of Faith |
1.41 |
Drop from a high spot and stay alive |
|
|
Your courage is not enough |
1.43 |
Try to confront the monster on your own |
|
|
Dammit! |
1.41 |
Fall into the same trap twice |
|
|
Merman |
1.47 |
Survive underwater for over a minute |
|
|
Oops! |
1.37 |
Remember to turn off your candle while you are hidden |
|
|
Adventure Awaits |
0.95 |
Your journey is just beginning... |