Game |
Achievement |
Points |
|
|
Strong man saves helpless woman |
1.32 |
Collect all evidence on Grace's kidnapping. |
|
|
Diagnosis |
1.67 |
Collect all evidence in Building B. |
|
|
Intensive treatment |
1.72 |
Collect all evidence in Building C. |
|
|
I confess! |
1.62 |
Collect all evidence on the ADS heist. |
|
|
Cleaning up the mess |
1.53 |
Collect all evidence from the warehouse murder case. |
|
|
In extremis |
1.48 |
Collect all evidence from J's dying minutes. |
|
|
Inside job |
1.57 |
Collect all evidence in the kidnappers' hideout. |
|
|
Wolf in sheep's clothing |
1.52 |
Collect all evidence on Rose Atkins. |
|
|
Cogito ergo sum |
1.50 |
Unlock a hidden memory. |
|
|
Gnosis |
1.75 |
Unlock all hidden memories. |
|
|
Quick fix |
1.31 |
Solve the electricity problem properly and let John Lyndon get his kick. |
|
|
Survivor syndrome |
1.23 |
Let Mr. Boyce survive the ADS heist. |
|
|
Call the plumber |
1.03 |
Sabotage the plumbing to distract ADS security. |
|
|
Die another day |
1.53 |
Scan Albert Hall while he is alive. |
|
|
Involuntary manslaughter |
1.19 |
Scan Albert Hall's dead body. |
|
|
Where's my music? |
1.38 |
Distract Walt Kaufmann. |
|
|
Overdose |
1.32 |
Survive a bad trip in the Asylum garden. |
|
|
In the lions den |
1.65 |
Collect all evidence on the secret hideout of the criminal mastermind. |
|
|
Clean job |
1.50 |
Break into the building where Jasper is held without raising an alarm. |
|
|
Benefit of the doubt |
1.50 |
Help Jared escape his captors. |
|
|
Chronic survivor |
1.56 |
Help Boyce escape the Asylum. |
|
|
It's 5 o'clock |
1.45 |
Get John some water. |
|
|
There is no cake |
1.54 |
Let Kiddo survive to see the party. |
|
|
Eyes of a cat |
1.58 |
Recognise the living dancer before he attacks. |
|
|
Convert |
1.48 |
Let John Keating survive till the Party and confront him on his new beliefs. |
|
|
Ghost Warrior |
1.49 |
Reach the meeting spot in the marshes without raising an alarm. |
|
|
Broken |
1.22 |
Recall your loss. |
|
|
Tough Love |
1.69 |
I will always be with you... |
|
|
Summary of doom |
1.23 |
Discover the true mastermind behind the kidnapping. |
|
|
Transcendence |
1.23 |
Leave the world of memories. |
|
|
Untraceable |
1.33 |
Infiltrate a memory without triggering defence mechanisms. |
|
|
Non omnis moriar |
1.65 |
Make peace with Grace. |
|
|
Disowned |
1.29 |
Say ''Good-bye''. |