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Unlocking history of Omnia par for Reus RSS feed

30.8 hours playing time on record

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Game Achievement Points Unlocked
Famous Victor Famous Victor 1.73 07/20/2014 21:05:29
Have humans complete a Historic Point Project.
Farming Community Farming Community 1.52 07/19/2014 20:49:34
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
Forest City Forest City 1.33 07/17/2013 20:24:08
Finish an Era with a Forest Village which has 500 Village Prosperity.
Survivor Survivor 1.51 07/17/2013 20:24:07
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Currency Currency 1.04 07/17/2013 18:26:16
Have humans complete a Customs House Project.
Astronomy Astronomy 1.44 05/21/2013 01:40:12
Have humans complete an Observatory Project.
Venture Capital Venture Capital 1.41 05/20/2013 20:42:20
Have humans complete a Bank Project.
Modern Medicine Modern Medicine 1.48 05/20/2013 19:45:42
Have humans complete an Apothecary Project.
Alchemy Alchemy 1.00 05/20/2013 19:35:56
Have humans complete an Alchemist Project.
Abundant World Abundant World 1.54 05/20/2013 18:35:49
Finish an Era with at least 1000 Food being used by Villages.
Booming Era Booming Era 1.23 05/20/2013 18:35:47
Finish an Era with 1200 Prosperity.
Capital Capital 1.38 05/20/2013 18:35:46
Finish an Era with a Village which has 650 Village Prosperity.
Desert City Desert City 1.37 05/20/2013 18:35:45
Finish an Era with a Desert Village which has 500 Village Prosperity.
Fantastic Era Fantastic Era 1.36 05/20/2013 18:35:43
Finish an Era with 1600 Prosperity.
Golden Era Golden Era 1.47 05/20/2013 18:35:42
Finish an Era with 2000 Prosperity.
Great Vitality Great Vitality 1.49 05/20/2013 18:35:40
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Harbor Town Harbor Town 1.53 05/20/2013 18:35:39
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Legendary Warriors Legendary Warriors 1.42 05/20/2013 18:35:38
Finish an Era with a Village which has at least 6 War Markers.
Overpopulation Overpopulation 1.55 05/20/2013 18:35:37
Finish an Era with a Village which has 1000 Prosperity.
Paradise Island Paradise Island 1.77 05/20/2013 18:35:35
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
Superior Vitality Superior Vitality 1.82 05/20/2013 18:35:34
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Swamp City Swamp City 1.37 05/20/2013 18:35:33
Finish an Era with a Swamp Village which has 500 Village Prosperity.
Violent Victory Violent Victory 1.61 05/20/2013 18:35:31
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
Entertainment Entertainment 1.46 05/20/2013 18:03:14
Have humans complete a Circus Project.
Navigation Navigation 1.75 05/20/2013 17:29:40
Have humans complete a Lighthouse Project.
Construction Construction 1.07 05/20/2013 16:30:59
Have humans complete a Workshop Project.
Level 3 Level 3 1.26 05/20/2013 16:06:18
Achieved Level 3.
Great Development Great Development 1.24 05/20/2013 16:06:17
Finish an Era with a Completed Great Project.
Colonization Colonization 1.40 05/20/2013 15:55:51
Have humans complete a Hamlet Project.
Education Education 0.95 05/20/2013 15:34:42
Have humans complete a University Project.
Calendar Calendar 0.89 05/20/2013 15:29:17
Have humans complete a Plantation Project.
Aristocracy Aristocracy 0.97 05/20/2013 15:00:14
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Desert Town Desert Town 1.17 05/20/2013 15:00:13
Finish an Era with a Desert Village which has 300 Village Prosperity.
Developing Era Developing Era 1.11 05/20/2013 15:00:11
Finish an Era with 800 Prosperity.
Forest Town Forest Town 1.14 05/20/2013 15:00:10
Finish an Era with a Forest Village which has 300 Village Prosperity.
Mountain Town Mountain Town 1.60 05/20/2013 15:00:09
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
Physics Physics 0.92 05/20/2013 15:00:07
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Specialized Economy Specialized Economy 1.06 05/20/2013 15:00:06
Finish an Era with 3 completed upgraded Projects.
Vibrant Era Vibrant Era 1.16 05/20/2013 15:00:05
Finish an Era with 1000 Prosperity.
Questionable Ethics Questionable Ethics 1.15 05/20/2013 14:30:03
Have humans complete a Mad Scientist Project.
Theology Theology 1.02 05/20/2013 14:11:33
Have humans complete a Temple Project.
Fiscal-Military State Fiscal-Military State 1.16 05/20/2013 05:36:17
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Post-Classical Era Post-Classical Era 0.95 05/20/2013 05:36:15
Finish an Era of 30 minutes with 600 Prosperity.
Swamp Town Swamp Town 1.18 05/20/2013 05:36:14
Finish an Era with a Swamp Village which has 300 Village Prosperity.
Vitality Vitality 1.00 05/20/2013 05:36:13
Finish an Era with a village which has at least 50 of each Resource.
Trade Route Trade Route 1.00 05/20/2013 05:16:17
Have humans complete a Market Project.
Feudalism Feudalism 0.92 05/20/2013 05:01:38
Have humans complete a Mill Project.
Chosen People Chosen People 0.94 05/20/2013 04:27:49
Finish an Era with only one Village which has 175 Prosperity.
Level 2 Level 2 0.90 05/20/2013 04:27:48
Achieved level 2.
Civilized Civilized 0.92 05/20/2013 04:27:47
Finish an Era with a Village which has 250 Prosperity.
Fishing Village Fishing Village 1.02 05/20/2013 04:27:46
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Shipwrighting Shipwrighting 1.21 05/20/2013 04:12:51
Have humans complete a Harbor Project.
Sailing Sailing 1.06 05/20/2013 04:01:06
Complete a Fishing Docks Project.
Agriculture Agriculture 0.89 05/20/2013 03:41:00
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Specialization Specialization 0.68 05/20/2013 03:40:59
Finish an Era with a completed upgraded Project.
Geology Geology 1.05 05/20/2013 03:34:03
Have humans complete a Geologist Project.
Metal Casting Metal Casting 0.65 05/20/2013 03:14:36
Have humans complete a Metal Casting Project.
Theocracy Theocracy 1.12 05/20/2013 02:58:54
Have humans complete a Sacrifice Altar Project.
Classical Era Classical Era 0.76 05/20/2013 02:28:37
Finish an Era with 450 Prosperity.
Desert Tribe Desert Tribe 0.68 05/20/2013 02:28:36
Finish an Era with a Desert Village which has 100 Village Prosperity.
Forest Tribe Forest Tribe 0.61 05/20/2013 02:28:34
Finish an Era with a Forest Village which has 100 Village Prosperity.
Genesis Era Genesis Era 0.61 05/20/2013 02:28:33
Finish an Era with 250 Prosperity.
Swamp Tribe Swamp Tribe 0.60 05/20/2013 02:28:32
Finish an Era with a Swamp Village which has 100 Village Prosperity.
Commerce Commerce 0.68 05/20/2013 02:02:45
Have humans complete a Trader Project.
Traditional Medicine Traditional Medicine 0.68 05/20/2013 02:01:51
Have humans complete a Druid Project.
A New Threat A New Threat 0.44 05/20/2013 01:54:31
Finish the third Era.
Writing Writing 0.39 05/20/2013 01:23:17
Have humans complete a School Project.
A New Beginning A New Beginning 0.30 05/20/2013 01:17:26
Finish the second Era.
Paganism Paganism 0.30 05/20/2013 01:16:49
Have humans complete a Shrine Project.
Farming Farming 0.27 05/20/2013 01:09:13
Have humans complete a Granary Project.
The First Era The First Era 0.22 05/20/2013 01:02:13
Finish the first Era.

Locked achievements

Game Achievement Points
Fascism Fascism 1.45
Have humans complete a Barracks Project.
Mining Community Mining Community 1.51
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
Hunter Community Hunter Community 1.53
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
World Economy World Economy 1.58
Finish an Era with at least 3 Completed Great Projects.
Rich World Rich World 1.59
Finish an Era with at least 1000 Wealth being used by Villages.
Advanced World Advanced World 1.69
Finish an Era with at least 1000 Tech being Used by Villages.
Divided Planet Divided Planet 1.61
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
Modern Agriculture Modern Agriculture 1.92
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
Great Era Great Era 1.73
Finish an Era with 3500 Prosperity.
Peaceful Peaceful 1.91
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
Noble Noble 1.97
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
Modern Banking Modern Banking 1.93
Finish an Era with 1000 Wealth in Use from Villages.
Overgrowth Overgrowth 1.87
Finish an Era with 2000 Food in Use from Villages.
Superior Development Superior Development 1.75
Finish the Third Era with at least 1 Upgraded Great Project.
Royalty Royalty 2.00
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
Treasury Treasury 1.90
Finish an Era with a Village with 1000 Wealth in Use.
Industrial Revolution Industrial Revolution 1.95
Finish an Era with a total of 2000 Tech in Use.
Canyon City Canyon City 1.85
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
Nuclear Energy Nuclear Energy 1.87
Finish an Era with a Village with 1000 Tech in Use.
Utopia Utopia 1.99
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
Prince of Orange Prince of Orange 1.83
Finish an Era with a Village with 1000 Food in Use.
Grand Era Grand Era 1.89
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
First World First World 1.94
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
Mass Production Mass Production 2.04
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
Modern Physics Modern Physics 2.01
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
Lords of the Sea Lords of the Sea 2.05
Have humans complete an Island Town Project.
Pinnacle of Culture Pinnacle of Culture 2.09
Have humans complete an Opera Project.
Universal Healthcare Universal Healthcare 2.05
Have humans complete a Hospital Project.
Alloys Alloys 1.53
Have humans complete a Blast Furnace Project.
Machinery Machinery 2.06
Have humans complete a Factory Project.
Scientific Method Scientific Method 1.95
Have humans complete a Laboratory Project.
Long Live the King! Long Live the King! 2.05
Have humans complete a Castle Project.
Market Revolution Market Revolution 2.03
Have humans complete a Multinational Project.
Genesis Titan Genesis Titan 2.22
Complete all orginal developments and projects.
Ancient Civilization Ancient Civilization 1.99
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
Diverse Town Diverse Town 2.00
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
Fresh Mountain Air Fresh Mountain Air 1.58
Have humans complete a Mountain Lodge Project.
Après-Ski Après-Ski 1.76
Have humans complete a Tavern Project.
Fantastic View Fantastic View 1.79
Have humans complete a Nature Park Project.
For the Gods For the Gods 2.05
Have humans complete a Monument Project.
1-Hour Challenge: Bronze 1-Hour Challenge: Bronze 2.03
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Silver 1-Hour Challenge: Silver 2.13
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Gold 1-Hour Challenge: Gold 2.17
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Bronze Forest Challenge: Bronze 2.07
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Silver Forest Challenge: Silver 2.15
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Gold Forest Challenge: Gold 2.18
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Bronze Desert Challenge: Bronze 2.11
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Silver Desert Challenge: Silver 2.17
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Gold Desert Challenge: Gold 2.19
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Bronze Swamp Challenge: Bronze 2.13
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Silver Swamp Challenge: Silver 2.18
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Gold Swamp Challenge: Gold 2.20
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Achievement Stats 1.23-dev
Executed 4 queries
1134.57 KiB memory usage
20 crawler available

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