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Unlocking history of Syrsly for Reus RSS feed

19.7 hours playing time on record

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Game Achievement Points Unlocked
Desert Challenge: Gold Desert Challenge: Gold 2.19 04/09/2014 10:24:13
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Silver Desert Challenge: Silver 2.17 04/09/2014 10:24:13
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Gold 1-Hour Challenge: Gold 2.17 04/09/2014 10:24:13
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Bronze Desert Challenge: Bronze 2.11 04/09/2014 10:24:13
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Peaceful Peaceful 1.91 04/09/2014 10:24:13
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
Nuclear Energy Nuclear Energy 1.88 04/09/2014 10:24:13
Finish an Era with a Village with 1000 Tech in Use.
Prince of Orange Prince of Orange 1.83 04/09/2014 10:24:13
Finish an Era with a Village with 1000 Food in Use.
Superior Vitality Superior Vitality 1.82 04/09/2014 10:24:13
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Paradise Island Paradise Island 1.77 04/09/2014 10:24:13
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
Harbor Town Harbor Town 1.53 04/09/2014 10:24:13
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Treasury Treasury 1.90 04/09/2014 07:13:59
Finish an Era with a Village with 1000 Wealth in Use.
Ancient Civilization Ancient Civilization 1.99 04/09/2014 06:08:14
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
Diverse Town Diverse Town 2.00 04/09/2014 06:08:12
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
Canyon City Canyon City 1.85 04/09/2014 02:55:57
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
Divided Planet Divided Planet 1.61 04/09/2014 02:55:56
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
Grand Era Grand Era 1.89 04/09/2014 02:55:55
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
Mass Production Mass Production 2.04 04/09/2014 02:55:53
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
Modern Banking Modern Banking 1.93 04/09/2014 02:55:52
Finish an Era with 1000 Wealth in Use from Villages.
Mountain Town Mountain Town 1.60 04/09/2014 02:55:51
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
Rich World Rich World 1.59 04/09/2014 02:55:49
Finish an Era with at least 1000 Wealth being used by Villages.
Pinnacle of Culture Pinnacle of Culture 2.09 04/09/2014 02:55:48
Have humans complete an Opera Project.
Superior Development Superior Development 1.75 04/09/2014 02:55:48
Finish the Third Era with at least 1 Upgraded Great Project.
World Economy World Economy 1.58 04/09/2014 02:55:48
Finish an Era with at least 3 Completed Great Projects.
Astronomy Astronomy 1.44 04/09/2014 02:55:48
Have humans complete an Observatory Project.
Entertainment Entertainment 1.46 04/09/2014 00:59:27
Have humans complete a Circus Project.
Venture Capital Venture Capital 1.41 04/09/2014 00:59:27
Have humans complete a Bank Project.
Après-Ski Après-Ski 1.76 04/08/2014 22:28:24
Have humans complete a Tavern Project.
Fresh Mountain Air Fresh Mountain Air 1.58 04/08/2014 22:13:07
Have humans complete a Mountain Lodge Project.
Overgrowth Overgrowth 1.87 04/08/2014 21:13:27
Finish an Era with 2000 Food in Use from Villages.
1-Hour Challenge: Bronze 1-Hour Challenge: Bronze 2.03 07/28/2013 06:53:44
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Silver 1-Hour Challenge: Silver 2.13 07/28/2013 06:53:42
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
Abundant World Abundant World 1.54 07/28/2013 06:53:41
Finish an Era with at least 1000 Food being used by Villages.
Advanced World Advanced World 1.69 07/28/2013 06:53:40
Finish an Era with at least 1000 Tech being Used by Villages.
Desert City Desert City 1.36 07/28/2013 06:53:38
Finish an Era with a Desert Village which has 500 Village Prosperity.
Forest Challenge: Bronze Forest Challenge: Bronze 2.08 07/28/2013 06:53:37
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Gold Forest Challenge: Gold 2.19 07/28/2013 06:53:36
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Silver Forest Challenge: Silver 2.15 07/28/2013 06:53:34
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Golden Era Golden Era 1.46 07/28/2013 06:53:33
Finish an Era with 2000 Prosperity.
Great Era Great Era 1.73 07/28/2013 06:53:31
Finish an Era with 3500 Prosperity.
Great Vitality Great Vitality 1.49 07/28/2013 06:53:30
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Overpopulation Overpopulation 1.55 07/28/2013 06:53:29
Finish an Era with a Village which has 1000 Prosperity.
Swamp City Swamp City 1.37 07/28/2013 06:53:27
Finish an Era with a Swamp Village which has 500 Village Prosperity.
Modern Medicine Modern Medicine 1.48 07/28/2013 06:15:53
Have humans complete an Apothecary Project.
Feudalism Feudalism 0.92 07/28/2013 06:05:29
Have humans complete a Mill Project.
Capital Capital 1.38 07/28/2013 05:49:29
Finish an Era with a Village which has 650 Village Prosperity.
Fantastic Era Fantastic Era 1.36 07/28/2013 05:49:28
Finish an Era with 1600 Prosperity.
Forest City Forest City 1.33 07/28/2013 05:49:27
Finish an Era with a Forest Village which has 500 Village Prosperity.
Great Development Great Development 1.24 07/28/2013 05:49:25
Finish an Era with a Completed Great Project.
Level 3 Level 3 1.26 07/28/2013 05:49:24
Achieved Level 3.
Survivor Survivor 1.51 07/28/2013 05:49:23
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Colonization Colonization 1.40 07/28/2013 05:43:04
Have humans complete a Hamlet Project.
Fiscal-Military State Fiscal-Military State 1.16 07/27/2013 12:56:37
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Currency Currency 1.04 07/27/2013 12:22:14
Have humans complete a Customs House Project.
Calendar Calendar 0.89 07/27/2013 12:04:50
Have humans complete a Plantation Project.
Trade Route Trade Route 1.00 07/27/2013 11:17:43
Have humans complete a Market Project.
Theocracy Theocracy 1.12 07/27/2013 11:11:18
Have humans complete a Sacrifice Altar Project.
Forest Town Forest Town 1.14 07/27/2013 10:44:24
Finish an Era with a Forest Village which has 300 Village Prosperity.
Education Education 0.95 07/27/2013 09:58:06
Have humans complete a University Project.
Booming Era Booming Era 1.23 07/26/2013 21:35:54
Finish an Era with 1200 Prosperity.
Desert Town Desert Town 1.17 07/26/2013 21:35:53
Finish an Era with a Desert Village which has 300 Village Prosperity.
Physics Physics 0.92 07/26/2013 21:35:51
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Alchemy Alchemy 1.00 07/26/2013 21:22:44
Have humans complete an Alchemist Project.
Developing Era Developing Era 1.11 07/26/2013 10:30:39
Finish an Era with 800 Prosperity.
Post-Classical Era Post-Classical Era 0.95 07/26/2013 10:30:38
Finish an Era of 30 minutes with 600 Prosperity.
Specialized Economy Specialized Economy 1.06 07/26/2013 10:30:36
Finish an Era with 3 completed upgraded Projects.
Swamp Town Swamp Town 1.18 07/26/2013 10:30:35
Finish an Era with a Swamp Village which has 300 Village Prosperity.
Vibrant Era Vibrant Era 1.16 07/26/2013 10:30:34
Finish an Era with 1000 Prosperity.
Construction Construction 1.07 07/26/2013 10:21:21
Have humans complete a Workshop Project.
Geology Geology 1.05 07/26/2013 10:06:27
Have humans complete a Geologist Project.
Theology Theology 1.02 07/26/2013 09:49:48
Have humans complete a Temple Project.
Metal Casting Metal Casting 0.65 07/26/2013 09:34:03
Have humans complete a Metal Casting Project.
Agriculture Agriculture 0.89 07/26/2013 09:27:14
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Aristocracy Aristocracy 0.97 07/26/2013 09:27:12
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Civilized Civilized 0.92 07/26/2013 09:27:11
Finish an Era with a Village which has 250 Prosperity.
Level 2 Level 2 0.90 07/26/2013 09:27:10
Achieved level 2.
Classical Era Classical Era 0.76 07/26/2013 09:27:09
Finish an Era with 450 Prosperity.
Fishing Village Fishing Village 1.02 07/26/2013 09:27:07
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Vitality Vitality 1.00 07/26/2013 09:27:06
Finish an Era with a village which has at least 50 of each Resource.
Chosen People Chosen People 0.94 07/26/2013 08:20:52
Finish an Era with only one Village which has 175 Prosperity.
Specialization Specialization 0.68 07/26/2013 08:20:50
Finish an Era with a completed upgraded Project.
Questionable Ethics Questionable Ethics 1.15 07/26/2013 08:15:36
Have humans complete a Mad Scientist Project.
Traditional Medicine Traditional Medicine 0.68 07/26/2013 07:55:00
Have humans complete a Druid Project.
Desert Tribe Desert Tribe 0.68 07/24/2013 07:29:51
Finish an Era with a Desert Village which has 100 Village Prosperity.
Forest Tribe Forest Tribe 0.61 07/24/2013 07:29:50
Finish an Era with a Forest Village which has 100 Village Prosperity.
Genesis Era Genesis Era 0.61 07/24/2013 07:29:49
Finish an Era with 250 Prosperity.
Swamp Tribe Swamp Tribe 0.60 07/24/2013 07:29:47
Finish an Era with a Swamp Village which has 100 Village Prosperity.
Commerce Commerce 0.68 07/24/2013 07:10:32
Have humans complete a Trader Project.
A New Threat A New Threat 0.44 07/24/2013 06:52:16
Finish the third Era.
Writing Writing 0.39 07/24/2013 06:37:30
Have humans complete a School Project.
A New Beginning A New Beginning 0.30 07/24/2013 06:29:35
Finish the second Era.
Paganism Paganism 0.30 07/24/2013 06:28:59
Have humans complete a Shrine Project.
Farming Farming 0.27 07/24/2013 06:20:03
Have humans complete a Granary Project.
The First Era The First Era 0.22 07/24/2013 06:08:44
Finish the first Era.

Locked achievements

Game Achievement Points
Fascism Fascism 1.45
Have humans complete a Barracks Project.
Mining Community Mining Community 1.51
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
Farming Community Farming Community 1.52
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
Hunter Community Hunter Community 1.53
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
Legendary Warriors Legendary Warriors 1.42
Finish an Era with a Village which has at least 6 War Markers.
Modern Agriculture Modern Agriculture 1.92
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
Violent Victory Violent Victory 1.61
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
Noble Noble 1.97
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
Royalty Royalty 2.00
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
Industrial Revolution Industrial Revolution 1.95
Finish an Era with a total of 2000 Tech in Use.
Utopia Utopia 1.99
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
First World First World 1.94
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
Modern Physics Modern Physics 2.01
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
Sailing Sailing 1.06
Complete a Fishing Docks Project.
Shipwrighting Shipwrighting 1.21
Have humans complete a Harbor Project.
Navigation Navigation 1.75
Have humans complete a Lighthouse Project.
Lords of the Sea Lords of the Sea 2.05
Have humans complete an Island Town Project.
Universal Healthcare Universal Healthcare 2.05
Have humans complete a Hospital Project.
Alloys Alloys 1.53
Have humans complete a Blast Furnace Project.
Machinery Machinery 2.06
Have humans complete a Factory Project.
Scientific Method Scientific Method 1.95
Have humans complete a Laboratory Project.
Long Live the King! Long Live the King! 2.05
Have humans complete a Castle Project.
Market Revolution Market Revolution 2.03
Have humans complete a Multinational Project.
Genesis Titan Genesis Titan 2.22
Complete all orginal developments and projects.
Fantastic View Fantastic View 1.79
Have humans complete a Nature Park Project.
Famous Victor Famous Victor 1.73
Have humans complete a Historic Point Project.
For the Gods For the Gods 2.05
Have humans complete a Monument Project.
Swamp Challenge: Bronze Swamp Challenge: Bronze 2.13
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Silver Swamp Challenge: Silver 2.18
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Gold Swamp Challenge: Gold 2.20
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Achievement Stats 1.23-dev
Executed 4 queries
1136.38 KiB memory usage
20 crawler available

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