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Unlocking history of DyxEather for Pacific Drive RSS feed

19.9 hours playing time on record

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Game Achievement Points Unlocked
Where We're Going, We Don't Need Roads Where We're Going, We Don't Need Roads 0.51 02/26/2024 16:23:37
While driving, remain airborne for six seconds
ARDA Record-Keeper ARDA Record-Keeper 0.49 02/26/2024 16:16:53
Discover 300 Logbook entries
Great Scott! Great Scott! 0.43 02/26/2024 11:52:23
Reach 88mph
Juiced Up Juiced Up 0.40 02/23/2024 00:04:00
Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway
Stabilizing the Route Stabilizing the Route 0.40 02/23/2024 00:03:59
Activate the Zone Stabilizers in the Outer Zone, and escape back to the Auto Shop
Troubleshooting Troubleshooting 0.55 02/22/2024 23:34:17
Give your car a few swift kicks (maybe it’ll help?)
They Weren't Using It They Weren't Using It 0.75 02/22/2024 22:08:53
Liberate and equip a part from an abandoned car
A Leap of Faith A Leap of Faith 0.29 02/22/2024 21:27:58
Successfully test Oppy's theory and return to her Auto Shop
Patent Pending Patent Pending 0.22 02/22/2024 17:54:33
Invent something new after installing the Zone Scanner
Investigate the Zone Investigate the Zone 0.17 02/22/2024 17:48:50
Return to the Auto Shop after scanning five Anomalies or resources
Into the Wilderness Into the Wilderness 0.17 02/22/2024 17:47:08
Install the Zone Scanner above the Auto Shop
Sleight of Hand Sleight of Hand 0.33 02/22/2024 13:51:26
Distract an Anomaly with a light source
The Auto Shop The Auto Shop 0.13 02/22/2024 13:08:20
After making contact with Oppy, plan your first route into the Zone from her Auto Shop

Locked achievements

Game Achievement Points
The Mid-Zone Crossing The Mid-Zone Crossing 0.56
Gain access to the Mid-Zone, and escape from there to the Auto Shop
Hack the Planet! Hack the Planet! 0.56
Find Oppy’s secret hideaway in the Auto Shop, and deliver the hard drive she stashed in there to Francis and Tobias
The Visions The Visions 0.63
Uncover some of the Zone’s history in the Mid-Zone, then escape back to the Auto Shop
The Red Meadow Records The Red Meadow Records 0.68
Return to the Auto Shop after recovering data ARDA hid in the Red Meadow Research Facility
The Deep Zone Crossing The Deep Zone Crossing 0.75
Gain access to the Deep Zone, and escape from there to the Auto Shop
The Anomaly Barricade The Anomaly Barricade 0.90
Overcharge the car's ARC Device, and escape back to the Auto Shop
The End of the Road The End of the Road 0.97
Return from the Well
Along for the Ride Along for the Ride 0.99
Return from the Well with Tobias’ favorite cryptid equipped
Long Haul Long Haul 0.68
Drive an exceptional distance
Garage Barrage Garage Barrage 1.49
Upgrade the Auto Shop into its prime
DIY Expert DIY Expert 0.72
Unlock quite a few things in the Fabrication Station
DIY Master DIY Master 1.53
Unlock not everything, but really quite a lot of things in the Fabrication Station
ARDA Lorekeeper ARDA Lorekeeper 1.06
Discover 600 Logbook entries
Scientific Pursuit Scientific Pursuit 1.17
Scan an Anomaly while the storm is approaching
The Eye of the Storm The Eye of the Storm 0.62
Escape through a Gateway after the storm has completely collapsed
Car Of Theseus Car Of Theseus 0.72
Replace all of the car's original parts
Fully Outfitted Fully Outfitted 0.82
Equip or install something in every possible slot on the car
Packrat Packrat 0.66
Load enough items into your car to fill 150 inventory grid slots
Personal Methods of Creative Expression are Highly Encouraged Personal Methods of Creative Expression are Highly Encouraged 0.70
Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot
Fly Homeward Fly Homeward 1.01
Escape through a Gateway while the car's wheels are airborne
Streets Ahead Streets Ahead 0.98
Complete a run with at least seven junctions
Running on Empty Running on Empty 1.45
Complete a run with at least two junctions, and with the car always having a low or empty fuel tank
It Would Take a Miracle It Would Take a Miracle 0.64
Complete a run with at least four junctions, and without breaking or removing any car parts
With the Top Down With the Top Down 1.37
Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point
No Parking No Parking 1.21
Complete a run with at least three junctions, and without the car ever being in park
Driver's Ed Dropout Driver's Ed Dropout 0.48
Forget to put the car in drive before hitting the gas 20 times
Lumberjack Lumberjack 1.42
Destroy 1,000 trees
Renewable Power Renewable Power 0.93
Fully charge a car battery from under 50% using only natural energy sources
Just Walk it Off Just Walk it Off 1.34
Get electrocuted, acid-burned, and physically hurt all within a minute
Et tu? Et tu? 0.50
Get hit hard by your car
Graverobber Graverobber 0.94
Discover your Remnant Ghost, and retrieve any lost items or equipment it held
Watch Out for Hop-ons! Watch Out for Hop-ons! 1.48
Drive several miles with a Bunny on your car
Nothing Personnel, Zone Nothing Personnel, Zone 0.81
Kick a Tourist, Tour Bus, or Ticking Tumbler Anomaly
Certified Mechanic Certified Mechanic 0.85
Fix six status effects on the same car component
Car Whisperer Car Whisperer 0.40
Diagnose and cure a Quirk
I Don’t Know What I Expected I Don’t Know What I Expected 0.78
Deconstruct a resource

Achievement Stats 1.23-dev
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987.65 KiB memory usage
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