Gra |
Osiągnięcie |
Punkty |
Odblokowane |
|
|
Troubleshooting |
0,55 | 25.02.2024 16:58:54 |
Give your car a few swift kicks (maybe it’ll help?) |
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|
Packrat |
0,66 | 25.02.2024 16:23:20 |
Load enough items into your car to fill 150 inventory grid slots |
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|
I Don’t Know What I Expected |
0,78 | 23.02.2024 21:13:17 |
Deconstruct a resource |
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|
It Would Take a Miracle |
0,64 | 23.02.2024 19:10:15 |
Complete a run with at least four junctions, and without breaking or removing any car parts |
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The Visions |
0,63 | 23.02.2024 19:10:14 |
Uncover some of the Zone’s history in the Mid-Zone, then escape back to the Auto Shop |
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|
Great Scott! |
0,43 | 23.02.2024 18:35:54 |
Reach 88mph |
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|
Hack the Planet! |
0,56 | 23.02.2024 16:47:59 |
Find Oppy’s secret hideaway in the Auto Shop, and deliver the hard drive she stashed in there to Francis and Tobias |
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|
The Mid-Zone Crossing |
0,56 | 23.02.2024 16:36:08 |
Gain access to the Mid-Zone, and escape from there to the Auto Shop |
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|
Personal Methods of Creative Expression are Highly Encouraged |
0,70 | 23.02.2024 15:55:39 |
Fully decorate your car by equipping one of each kind of cosmetic item, and applying a paint or decal to installed car parts in every possible slot |
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|
ARDA Record-Keeper |
0,49 | 23.02.2024 15:45:00 |
Discover 300 Logbook entries |
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|
Certified Mechanic |
0,85 | 23.02.2024 15:02:34 |
Fix six status effects on the same car component |
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|
Where We're Going, We Don't Need Roads |
0,51 | 23.02.2024 15:00:42 |
While driving, remain airborne for six seconds |
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Juiced Up |
0,40 | 23.02.2024 04:25:58 |
Complete a run with at least two junctions, and with twice the anchor charge necessary to escape through the Gateway |
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|
Stabilizing the Route |
0,40 | 23.02.2024 04:25:57 |
Activate the Zone Stabilizers in the Outer Zone, and escape back to the Auto Shop |
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|
Car Whisperer |
0,40 | 23.02.2024 02:51:50 |
Diagnose and cure a Quirk |
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|
Patent Pending |
0,22 | 23.02.2024 00:28:13 |
Invent something new after installing the Zone Scanner |
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|
A Leap of Faith |
0,29 | 23.02.2024 00:25:09 |
Successfully test Oppy's theory and return to her Auto Shop |
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|
Investigate the Zone |
0,17 | 22.02.2024 23:34:21 |
Return to the Auto Shop after scanning five Anomalies or resources |
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|
Into the Wilderness |
0,17 | 22.02.2024 23:32:17 |
Install the Zone Scanner above the Auto Shop |
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|
The Eye of the Storm |
0,62 | 22.02.2024 23:20:42 |
Escape through a Gateway after the storm has completely collapsed |
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|
Sleight of Hand |
0,33 | 22.02.2024 22:53:05 |
Distract an Anomaly with a light source |
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|
The Auto Shop |
0,13 | 22.02.2024 22:38:19 |
After making contact with Oppy, plan your first route into the Zone from her Auto Shop |
Gra |
Osiągnięcie |
Punkty |
|
|
The Red Meadow Records |
0,68 |
Return to the Auto Shop after recovering data ARDA hid in the Red Meadow Research Facility |
|
|
The Deep Zone Crossing |
0,75 |
Gain access to the Deep Zone, and escape from there to the Auto Shop |
|
|
The Anomaly Barricade |
0,90 |
Overcharge the car's ARC Device, and escape back to the Auto Shop |
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|
The End of the Road |
0,97 |
Return from the Well |
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|
Along for the Ride |
0,99 |
Return from the Well with Tobias’ favorite cryptid equipped |
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|
Long Haul |
0,68 |
Drive an exceptional distance |
|
|
Garage Barrage |
1,49 |
Upgrade the Auto Shop into its prime |
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|
DIY Expert |
0,72 |
Unlock quite a few things in the Fabrication Station |
|
|
DIY Master |
1,53 |
Unlock not everything, but really quite a lot of things in the Fabrication Station |
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|
ARDA Lorekeeper |
1,06 |
Discover 600 Logbook entries |
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|
Scientific Pursuit |
1,17 |
Scan an Anomaly while the storm is approaching |
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|
Car Of Theseus |
0,72 |
Replace all of the car's original parts |
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|
Fully Outfitted |
0,82 |
Equip or install something in every possible slot on the car |
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|
Fly Homeward |
1,01 |
Escape through a Gateway while the car's wheels are airborne |
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|
Streets Ahead |
0,98 |
Complete a run with at least seven junctions |
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|
Running on Empty |
1,45 |
Complete a run with at least two junctions, and with the car always having a low or empty fuel tank |
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|
With the Top Down |
1,37 |
Complete a run with at least three junctions, and without any panels, doors, or bumpers on the car at any point |
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|
No Parking |
1,21 |
Complete a run with at least three junctions, and without the car ever being in park |
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|
Driver's Ed Dropout |
0,48 |
Forget to put the car in drive before hitting the gas 20 times |
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|
Lumberjack |
1,42 |
Destroy 1,000 trees |
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|
They Weren't Using It |
0,75 |
Liberate and equip a part from an abandoned car |
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|
Renewable Power |
0,93 |
Fully charge a car battery from under 50% using only natural energy sources |
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|
Just Walk it Off |
1,34 |
Get electrocuted, acid-burned, and physically hurt all within a minute |
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|
Et tu? |
0,50 |
Get hit hard by your car |
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|
Graverobber |
0,94 |
Discover your Remnant Ghost, and retrieve any lost items or equipment it held |
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|
Watch Out for Hop-ons! |
1,48 |
Drive several miles with a Bunny on your car |
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|
Nothing Personnel, Zone |
0,81 |
Kick a Tourist, Tour Bus, or Ticking Tumbler Anomaly |