Game |
Achievement |
Points |
|
|
Hero of Veldamir |
1.14 |
Save the human lands by winning Veldamir Castle. |
|
|
Epic Hero of Veldamir |
1.63 |
Win Veldamir Castle with all 50 lives intact. |
|
|
Sir Robin Ran Away... (almost) |
1.37 |
Defeat the fleeing knights before they reach the castle, without having had any leaks. |
|
|
Hero of Nuvaru |
1.39 |
Save the elven lands from corruption by winning Nuvaru Spring. |
|
|
Epic Hero of Nuvaru |
1.69 |
Win Nuvaru Spring without losing any sages. |
|
|
Close Call |
1.38 |
Kill a creature moments before it poisons the spring. |
|
|
Hero of Velashu |
1.58 |
Sucessfully protect the Grove of Velashu. |
|
|
Epic Hero of Velashu |
1.78 |
Protect the Grove of Velashu without allowing any elder trees to be corrupted. |
|
|
Safety First |
1.49 |
Put out a small fire by placing a tower over it for 10 seconds. The goddess will reward you for your efforts by calling pure rains which will continuously damage enemies within the area. |
|
|
Fire Fighter |
1.81 |
Over any number of playthroughs, put out all the small fires by placing towers over them for 10 seconds. |
|
|
Playing With Fire |
1.48 |
Cause a creature to take fire damage by directing them over one of the small fires on the build platforms. |
|
|
Pyromaniac |
1.86 |
Over any number of playthroughs, use your towers to direct creatures through each of the small fires. |
|
|
Hero of Delende |
1.69 |
Sucessfully protect the Village of Delende. |
|
|
Epic Hero of Delende |
1.97 |
Protect the Village of Delende without losing any supplies. |
|
|
Victory at the Prison |
1.81 |
Save the Frost Elf Prison with at least 1 prisoner still alive. |
|
|
Take NO Prisoners! |
2.06 |
Do not lose a single prisoner to creatures at the Frost Elf Prison. |
|
|
The Bare Minimum |
2.06 |
Win any level with only 1 life remaining. |
|
|
Hero of Nyanthanda |
1.86 |
Sucessfully protect Nyanthanda Village. |
|
|
No Child Left Behind |
2.06 |
Save all children in Nyanthanda Village. |
|
|
Were you saying something, Zanthra...? |
2.11 |
In Nyanthanda Village, when Zanthra says "Air" is coming, anger her by building a cannon tower. |
|
|
Resisting Temptation |
2.11 |
Beat Nyanthanda Village without upgrading the laser tower. |
|
|
Saving the Frost Realm |
1.90 |
Successfully defend the entrance to the frost realm. |
|
|
True Frost Survivalist |
2.11 |
Defend the entrance to the frost realm without losing any archers. |
|
|
Victory at Galsty's |
1.97 |
Prevent the total loss of Galsty's supplies. |
|
|
Galsty's Hero |
2.11 |
Do not allow any of Galsty's supplies to be destroyed. |
|
|
Galsty's Yellow, But I'm Not |
2.01 |
Kill the medium yellow spiders within 15 seconds of them spawning. |
|
|
Yellow Spider Assassin |
2.01 |
Kill all the medium and small yellow spiders within 30 seconds of them spawning. |
|
|
Victory at the Mine |
2.06 |
Prevent the dwarven workers from being wiped out. |
|
|
All Workers Accounted For |
2.23 |
Do not allow any of the workers at the mine to be killed by creatures. |
|
|
Preventing Extinction |
2.06 |
Keep the dwarven villagers from being completely wiped out. |
|
|
A Strong Race |
2.23 |
Keep the dwarf race strong by saving every single one of the villagers. |
|
|
A Strong Start |
2.23 |
Make it to Wave 12 at the Dwarven Town Hall with a perfect score. |
|
|
Bye, Dalton! |
2.31 |
Leak just enough creatures to get Galsty's friend "Dalton" killed (must win with 150-159 lives remaining). |
|
|
Inventions need saving too! |
2.06 |
Keep the gnome inventions from being completely destroyed. |
|
|
Hurray for Inventions! |
2.23 |
Save all the gnomish inventions. |
|
|
Don't Touch My Tower! |
2.11 |
Do not allow the defense system to destroy any towers. |
|
|
Victory at the Lab! |
2.06 |
Keep the lab from being obliterated. |
|
|
I Wasn't Even Trying... |
2.11 |
Save the lab with over 2 minutes remaining. |
|
|
Dangerously Close! |
2.31 |
Save the lab with under 10 seconds remaining. |
|
|
Massive Sale |
2.23 |
With 3 minutes remaining, cause the computer to run a disassembly sequence by having 72 or more towers. |
|
|
Wizard Entrance Clear |
2.06 |
Clear out the entrance to the Wizard Tower. |
|
|
None Shall Pass! |
2.16 |
Do not allow any creatures to enter the Wizard Tower from the moment you arrive. |
|
|
Survival at the Wizard Tower |
2.06 |
Emerge victorious at the Wizard Tower. |
|
|
Wizard Tower Clear! |
2.06 |
Kill every single creature at the Wizard Tower (no leaks). |
|
|
Wizard Towers at the Wizard Tower |
2.31 |
Win with at least 18 Wizard Towers currently built. |
|
|
Saving the World |
2.06 |
Beat the final level. |
|
|
A True Hero |
2.11 |
Kill every single creature during the final level (no leaks). |
|
|
Master of Towers |
2.11 |
Have each type of ultimate tower at some point throughout 1 playthrough. |
|
|
All Skill, No Gear |
2.31 |
Beat the level without building any ultimate towers (accidentally built ultimate towers must be quickly sold before they finish changing color). |
|
|
Today is a good day to die... |
1.20 |
Lose a level. |