Game |
Achievement |
Points |
|
|
To the Victor |
1.55 |
You got away with not sharing your profits. |
|
|
Sleuth |
1.01 |
You found the culprit behind the Prunella's missing goods. |
|
|
False Fortune |
1.55 |
You profited off a loaded dice. |
|
|
Wiping up Crime |
1.37 |
You had a prosecution thrown out by the magistrate. |
|
|
Stitch Up |
1.24 |
You successfully framed someone for a crime they didn't commit. |
|
|
An Unlikely Story |
1.55 |
You tried to frame the blacksmith after paying for him to move abroad. |
|
|
The Light |
1.85 |
You brought about a spiritual revelation in a highwayman. |
|
|
Dandy Dancer |
1.37 |
You wore the most expensive outfit to the masquerade. |
|
|
Corruption |
1.37 |
You struck a bargain with a burglar, a pair of counterfeiters, and a highwayman. |
|
|
Calamitous Risk |
1.37 |
You staked your entire fortune on a single dice roll. |
|
|
For The Price of a Cup of Tea |
1.38 |
You took in the head of a gang of smugglers. |
|
|
Self-Exile Advocate |
1.55 |
You convinced a smuggler to join his true king in exile. |
|
|
Treason! |
1.55 |
You threw in your lot with Jacobite smugglers. |
|
|
Dustman |
1.26 |
You convinced a condemned man to sign over his body. |
|
|
Not So Different |
1.15 |
You started a romance with a criminal. |
|
|
Greatest of Thief-Takers |
1.85 |
You won a challenge against Nia Maddox. |
|
|
Bloated Blake |
1.37 |
You uncovered the unfortunate fate of another thief-taker. |
|
|
Strange Bedfellows |
1.37 |
You had close liasons with a former rival. |
|
|
For The Record |
1.55 |
Your body became part of the historical record. |
|
|
Fixer |
1.37 |
You rigged a horse race. |
|
|
Matters of State |
1.85 |
Your suggestions were taken up with Walpole himself. |
|
|
Feathered Nest |
1.85 |
You got married. |
|
|
Better Late Than Never |
1.24 |
You caught a criminal on the second attempt. |
|
|
Unimpeachable |
1.55 |
You remained a paragon of lawfulness. |
|
|
Master Thief-taker |
1.55 |
You caught 10 targets. |
|
|
Lovable Loser |
1.55 |
You had no successful targets. |
|
|
Virginia Bound |
1.24 |
You ended the game in the New World. |
|
|
For the True King |
1.55 |
You ended the game in the court of another king. |
|
|
Shadow Hand |
1.37 |
You ruled the city from below. |
|
|
The Long Haul |
1.16 |
You remained a more-or-less honest thief-taker. |
|
|
Quiet Life |
1.15 |
You ended the game in the countryside. |
|
|
Breakout |
1.85 |
You managed to escape from prison on your own. |
|
|
Rescue |
1.55 |
You were rescued from prison. |
|
|
Plot at Tyburn |
1.85 |
You were rescued right before your last gasp. |
|
|
Beyond the Veil |
1.85 |
An unlikely friend gave you a second chance. |
|
|
Wealth Beyond Measure |
1.55 |
You accumulated a vast fortune. |
|
|
Almost Royalty |
1.55 |
You became the second-most famous person in the land. |
|
|
Pack of Dogs |
1.26 |
You had at least 7 hangers-on. |
|
|
Full Deck |
1.55 |
You had at least 18 hangers-on. |
|
|
Rum Wit |
1.85 |
You mastered knowledge of London. |
|
|
Rum Loper |
1.55 |
You mastered fleet-footedness. |
|
|
Rum Swell |
1.37 |
You mastered oratory. |
|
|
Rum Miller |
1.55 |
You mastered pugilism. |