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Locked achievements

Game Achievement Points
Prisoner of Consciousness Prisoner of Consciousness 0.89
Part 1 complete
Suicide City Suicide City 0.98
Part 2 complete
Fission Fission 1.03
Part 3 complete
Meeting of Minds Meeting of Minds 1.05
Part 4 complete
Germination Germination 1.08
Part 5 complete
Crisis of Consciouness Crisis of Consciouness 1.08
Part 6 complete
Jahiliyyah Jahiliyyah 1.09
Part 7 complete
Flesh Drive Flesh Drive 1.11
Part 8 complete
Ripper Ripper 1.12
Part 9 complete
Runtime Runtime 1.13
Game complete
Middle Management Middle Management 1.17
Got the door code at Animus
Sorry wrong number Sorry wrong number 1.37
Make ten calls to random numbers
Silver Tongue Silver Tongue 1.02
Successfully talked the bomber down
Hopeless Hopeless 1.43
Neutralize the bomber
Unpersuasive Unpersuasive 1.60
An explosive result
Elliot Ness approach Elliot Ness approach 1.29
Bust Van der Waal's door open
The Right One for the Job The Right One for the Job 1.26
Make use of Lao's skills to open Van Der Wall's door
Official Procedure Official Procedure 1.40
Call Central for Help
Three-in-One Three-in-One 1.14
Subject Chantelle to all three personalities
Hippocratic Oath Hippocratic Oath 1.06
A career in medicine awaits
Placebo Effect Placebo Effect 1.53
He won't know the difference...
Guilt Trip Guilt Trip 1.44
Remind Dr Chigwa of what's really important
Microbiologist Microbiologist 1.48
Didn't analyze a single incorrect sample at Vickerman
Dramatically cleaned a screaming pile of biscuits Dramatically cleaned a screaming pile of biscuits 1.11
Cured Martin Niester on the first try
I Needed That I Needed That 1.16
Don't blame him one bit
Shooting Gallery Shooting Gallery 1.44
Got through the conveyor room and back undetected
Ninja Ninja 1.21
Entered the Trance Den using the power of shadows
Super Latha Bros Super Latha Bros 1.25
Entered the trance den by fulfilling the bouncer's request
I don't need no ticket I don't need no ticket 1.10
Find another route into the Trance Den
B& B& 1.29
Disconnected the dancers via non-destructive means
Winners don't use drugs Winners don't use drugs 1.51
Win a game of gravball without sabotaging your opponent
Mental Arithmetic Mental Arithmetic 1.26
Get the crate-weight correct by the second attempt
Guarded by Fate Guarded by Fate 1.57
Survive up to Part 9 without dying once
Bombs Away Bombs Away 1.16
They shouldn't have left that there in the first place...
Mincemeat Mincemeat 1.40
The Mindjacker meets his gruesome end
Justice for all Justice for all 1.18
Successfully arrest the Mindjacker
Civic Continuity Civic Continuity 1.16
Returned city control to Central
Brave New World Brave New World 1.33
Nina's argument was most persuasive.
Talking Heads Talking Heads 1.74
Played through the game with the commentary on
Dave Goldfarb Dave Goldfarb 1.24
Only give Stepford's personality to the restaurant guard

Achievement Stats 1.22
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630.65 KiB memory usage
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