Game |
Achievement |
Points |
|
|
The Machist State |
1.41 |
Win the game leading a Faction with these qualities: Machists, The Righteous Call, Militarized and Serene. |
|
|
Gilded Folk, Gilded Faith |
1.41 |
Win the game leading a Faction with these qualities: High Machists, The Higher Path, Gentle and Majestic. |
|
|
The Towers of Heaven |
1.63 |
Win the game leading a Faction with these qualities: Transitory Machists, The Veiled City, Mighty and Wasteful. |
|
|
The Will of the Worlds |
1.51 |
Win the game leading a Faction with these qualities: Universal Machists, The Infinite Reach, Profiteering and Corrupt. |
|
|
The Happy Road Home |
1.81 |
Win the game leading a Faction with these qualities: Ecstatics, The Joyous Hearth, Hedonistic and Content. |
|
|
The Dominion of Nature |
1.63 |
Win the game leading a Faction with these qualities: Greenseers, The Unbroken Word, Absolutist and Efficient. |
|
|
And We Shall All Be Redeemed |
1.81 |
Win the game leading a Faction with these qualities: Redemptionists, The Common Union, Faithful and Fragile. |
|
|
And We Shall Bear Children |
1.63 |
Win the game leading a Faction with these qualities: Bearers, The Commerce Federation, Placid and Industrious. |
|
|
The Twofold Path |
1.81 |
Win the game leading a Faction with these qualities: Epicenians, The Old Kingdom, Poised and Egalitarian. |
|
|
United by the Mystery |
1.63 |
Win the game leading a Faction with these qualities: Rejectants, The Winding Stair, Pilgrim and Mighty. |
|
|
The Truth Unveiled |
1.63 |
Win the game leading a Faction with these qualities: Enigmatics, The Secret Door, Cryptic and Petty. |
|
|
The Answers in Their Souls |
1.51 |
Win the game leading a Faction with these qualities: Esoteric Enigmatics, The Hidden Hand, Vain and Securitized. |
|
|
The Paradise at Hand |
1.63 |
Win the game leading a Faction with these qualities: Reformed Enigmatics, The Golden Shield, Industrial and Poised. |
|
|
For Every Machine, a Rank |
1.63 |
Win the game leading a Faction with these qualities: Categorants, The Martial Heart, Slothful and Militant. |
|
|
Ascending the Void |
1.63 |
Win the game leading a Faction with these qualities: Nihilists, The Free Republic, Numb and Mercantile. |
|
|
Days of Oily Teeth |
1.63 |
Win the game leading a Faction with these qualities: Devourers, The Central Authority, Securitized and Hateful. |
|
|
Under the Banners of Reason |
1.63 |
Win the game leading a Faction with these qualities: Calculists, The Exploratory Society, Egalitarian and Faithful. |
|
|
Reflections Upon Ignorance |
1.63 |
Win the game leading a Faction with these qualities: Agnosts, The University Beyond, Glorious and Placid. |
|
|
The Last Old Mind |
0.68 |
Win the game on The Last Old Mind (Normal) difficulty. |
|
|
The Will to Control |
1.03 |
Win the game on The Will to Control (Hard) difficulty. |
|
|
The Will to Create |
1.41 |
Win the game on The Will to Create (Expert) difficulty. |
|
|
The Will to Conquer |
1.51 |
Win the game on The Will to Conquer (Master) difficulty. |
|
|
Emperor of the Milky Way |
0.77 |
Win the game on a Normal map. |
|
|
First Machine |
1.11 |
Win the game on a Large map. |
|
|
Civilizations Uncounted |
1.26 |
Win the game on a Huge map. |
|
|
Empire Without End |
1.03 |
Win the game on an Immense map. |