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Game Achievement Points Unlocked
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Locked achievements

Game Achievement Points
But You Can't Hide But You Can't Hide 0.58
(KDD) L1:6N2W - Don't hide in the alcove
All Together, Now... All Together, Now... 0.84
(KDD) L1:6N1W - Kill the roaches in nine consecutive turns
Who Let the Roaches Out? Who Let the Roaches Out? 0.57
(KDD) L1:5N2W - Open all the doors before killing any roaches, then clear the room
Ahead of the Game Ahead of the Game 0.67
(KDD) L1:3N2W - Kill the roach facing East and clear the room
Cornered in the Centre Cornered in the Centre 0.75
(KDD) L2:2E - Clear the room without letting the queen reach the NE corner
Gone in Thirty Seconds Gone in Thirty Seconds 0.66
(KDD) L2:2S2E - Clear the room before roaches spawn
Efficient Smitemitery Efficient Smitemitery 0.73
(KDD) L2:2S3E - Allow only one roach to spawn when clearing the room
They're Behind You! They're Behind You! 0.74
(KDD) L2:1S - Don't turn after striking the orb and clear the room
Look to Westward Look to Westward 0.78
(KDD) L3:3N1E - Kill everything but the queen facing West, and kill the queen last
No Scroll Left Behind No Scroll Left Behind 0.88
(KDD) L3:2N - Read the scroll without re-entering the room
Three in a Row Three in a Row 0.82
(KDD) L3:2N1E - Kill the roaches in three consecutive turns
Hidden in Plain Sight Hidden in Plain Sight 0.94
(KDD) L3:1N2W - Don't drink the invisibility potion when clearing the room
What's the Time, Mr Roach? What's the Time, Mr Roach? 0.85
(KDD) L3:1N1W - Bump the western wall before killing any roaches, then clear the room
Straightforward Smiting Straightforward Smiting 0.70
(KDD) L3:1N1E - Clear the room without drinking a mimic potion or breaking the crumbly wall
The Enemy is Sleeping The Enemy is Sleeping 0.73
(KDD) L3:1S2W - Clear the room without waking any eyes
Opportunity Strikes Just Once Opportunity Strikes Just Once 0.95
(KDD) L3:1S1W - Strike the SW orb only once while clearing the room
Five Orbs of Bill Five Orbs of Bill 0.74
(KDD) L3:1S - Strike only five orbs to clear the room
Nine in a Line Nine in a Line 0.84
(KDD) L3:1S1E - Kill the roaches in nine consecutive turns
Vandalism! Vandalism! 0.80
(KDD) L3:2S2W - Break all crumbly walls before killing the roach and clearing the room
One Direction to Escape One Direction to Escape 0.80
(KDD) L3:3S1W - Clear the room without turning after striking the orb
No Retreat No Retreat 0.91
(KDD) L4:1N - Don't retreat into the entrance hallway to clear the room
That Never Goes Out of Style That Never Goes Out of Style 0.86
(KDD) L4:2E - Stand on the scroll with all nine mimics lined up to your right
Mimic on Holiday Mimic on Holiday 0.80
(KDD) L4:1S1E - Place the mimic on the SW island, then clear the room
Not So Pretty in Pink Not So Pretty in Pink 0.84
(KDD) L4:1S2E - Drop all trapdoors in the same visit as clearing the room
We All Fall Down We All Fall Down 0.86
(KDD) L4:2S1E - Drop all trapdoors in the NW box, in the same visit as clearing the room
Moderate Striker Moderate Striker 0.89
(KDD) L5:2N - While clearing the room, don't strike any orbs, and don't enter an area that requires orb-striking to leave
Bishop's Tour Bishop's Tour 0.94
(KDD) L5:2E - Don't move orthogonally while clearing the room
Don't Fence Me In Don't Fence Me In 0.82
(KDD) L5:3E - Clear the room without striking the orb
Highly Visible Ninja Highly Visible Ninja 1.01
(KDD) L5:2S - Clear the room without turning or drinking the invisibility potion
The Wyrm That Turned The Wyrm That Turned 0.99
(KDD) L7:3N - Don't cross the western force arrow while clearing the room
Up, Up, Down, Down, Left, Right, Left, Right Up, Up, Down, Down, Left, Right, Left, Right 0.97
(KDD) L7:3N1E - Kill the NW roach queen first, then the SE queen and clear the room
Superior Master Intellect Superior Master Intellect 0.97
(KDD) L7:2N1W - Clear the room without letting the roach queen cross the vertical yellow door
All Quiet on the Western Front All Quiet on the Western Front 0.92
(KDD) L7:2N - Clear the room without crossing the western yellow door
The Smiter Always Strikes Twice The Smiter Always Strikes Twice 0.96
(KDD) L7:2N1E - Strike the orb only twice while clearing the room
From the Outside, Looking In From the Outside, Looking In 0.98
(KDD) L7:2N2E - Don't enter the one-tile-wide passage bordering the western pit to clear the room
He Who Fights Serpents He Who Fights Serpents 0.94
(KDD) L7:1N - Clear the room without moving diagonally
No Way Out No Way Out 0.92
(KDD) L7:1N1E - Kill the serpent in the SE corner of the room
Eyes on the Prize Eyes on the Prize 1.00
(KDD) L7:1E - Clear the room without turning
Who Needs Orthosquares? Who Needs Orthosquares? 1.00
(KDD) L7:1S - Clear the room without moving diagonally
Rapid Tar-Cleaning Service Rapid Tar-Cleaning Service 1.02
(KDD) L8:4S2E - Clear the room by turn 60
Non-sustainable Growth Non-sustainable Growth 0.88
(KDD) L8:4S3E - Clear the room by turn 30 (without clearing, unclearing and re-entering)
Exactly as Planned Exactly as Planned 0.93
(KDD) L9:1N - Strike all three northwest orbs, the western one last, then clear the room
All Set Up and Ready All Set Up and Ready 0.99
(KDD) L9:2N1E - Don't strike any orbs after emerging from the force arrow corridor, then clear the room
Don't Drink and Smite Don't Drink and Smite 0.96
(KDD) L10:1S - Clear the room without drinking the mimic potion
Hold On Five Seconds Hold On Five Seconds 0.99
(KDD) L10:1E - Wait for five turns after striking the orb, then clear the room
Let's Not Go Round Again Let's Not Go Round Again 0.97
(KDD) L12:1S - Clear the room before going round the loop
Only the Even Numbers Only the Even Numbers 0.99
(KDD) L12:1S2E - Clear the room without moving diagonally, waiting or turning your sword
Solo Serpent Slaughter Solo Serpent Slaughter 0.96
(KDD) L12:2S1E - Clear the room without drinking the mimic potion
Unlucky for Some Unlucky for Some 0.98
(KDD) L13 - Enter the NW room
Dungeon of Broken Orbs Dungeon of Broken Orbs 0.99
(KDD) L14:2N2E - Clear the room without using the orb nearest the middle of the room or the SE orb
Preserving the Ancient Ruins Preserving the Ancient Ruins 0.96
(KDD) L14:1N1E - Don't break any crumbly walls while clearing the room
Speed Chess Speed Chess 1.01
(KDD) L14:1N3E - Clear the room by turn 20
Keep Dugandy Tidy Keep Dugandy Tidy 0.95
(KDD) L14:1E - Clear all tar (in the same visit as clearing the room)
It's a Trap! It's a Trap! 0.93
(KDD) L14:2E - Don't drop the trapdoor while clearing the room
With Slanting Sword With Slanting Sword 1.02
(KDD) L14:1S - Face diagonally and don't turn while clearing the room
What the Eye Doesn't See What the Eye Doesn't See 1.02
(KDD) L14:1S1E - In the last area, kill both goblins before killing or waking any eyes, then clear the room
With Steady Sword With Steady Sword 1.03
(KDD) L14:2S - Clear the room without turning your sword
First Things First First Things First 1.01
(KDD) L16:Entrance - Clear the room from the level start
Limited Growth Limited Growth 1.16
(KDD) L16:2E - Kill the tar mother before it grows three times
From the Other Side From the Other Side 1.03
(KDD) L16:1S - Kill all roaches entering from the east (it is impossible to also clear the room)
Stunted Growth Stunted Growth 1.12
(KDD) L16:1S1E - Kill the tar mother before it grows
Bad Boys Love Their Mamas Bad Boys Love Their Mamas 1.16
(KDD) L16:2S1E - Kill the tar mother last when clearing the room
Spring Cleaning Spring Cleaning 1.20
(KDD) L17:1N1W - Clear all tar and kill the tar mother last when clearing the room
Short Circuit Short Circuit 1.10
(KDD) L17:1W - Clear the room and reach the green door by turn 240
A Good Clean Kill A Good Clean Kill 1.07
(KDD) L17:1S2E - Kill the serpent before any tar babies form while clearing the room
Aim for the Eyes Aim for the Eyes 1.17
(KDD) L17:2S1E - Kill the tar mother first, then clear the room
Assassinate the Queen! Assassinate the Queen! 1.07
(KDD) L18:2N2E - Kill the queen on turn 1 (and clear the room)
Leave No Stone Turned Leave No Stone Turned 1.09
(KDD) L18:2N3E - Don't break any crumbly walls while clearing the room
Sonata for Unaccompanied Smiter Sonata for Unaccompanied Smiter 1.09
(KDD) L18:1N1E - Kill the goblin where he starts and don't drink the mimic potion to clear the room
He Came From the East He Came From the East 1.07
(KDD) L18:1N2E - Clear the room entering from the east
Come and Join the Party Come and Join the Party 1.10
(KDD) L18:1E - Drop the trapdoors before any serpents die, then clear the room
The Lazy Smitemaster The Lazy Smitemaster 1.08
(KDD) L19:2S - Stay in the top two rows while clearing the room
There's Always Another Solution There's Always Another Solution 1.04
(KDD) L19:2S1E - Don't break any crumbly walls while clearing the room
Stupid Goblins! Stupid Goblins! 1.17
(KDD) L20:3N1W - Kill all brains before killing any goblins to clear the room
Worthless Snakes! Worthless Snakes! 1.13
(KDD) L20:3N1E - Kill all brains before any serpents die, then clear the room
Who Needs All These Buttons? Who Needs All These Buttons? 1.13
(KDD) L20:2N - Don't close the doors around the room with the scroll while clearing the room
Mother Knows Best Mother Knows Best 1.12
(KDD) L20:2N1E - Hit the orb, then kill the mother, then kill the brain while clearing the room
Outsmart the Brains! Outsmart the Brains! 1.10
(KDD) L20:1N2W - Kill the serpent before striking the southern orb, then clear the room
Choose One Way and Stick to It Choose One Way and Stick to It 1.12
(KDD) L20:Entrance - Clear the room without turning after killing the first roach
They Just Keep On Swarming They Just Keep On Swarming 1.14
(KDD) L21:1N1W - Clear the room without dropping any trapdoors
Seeing Triple Seeing Triple 1.12
(KDD) L21:1N - Drink only three mimic potions and clear the room
Roaches and Goblins and Queens, Oh My! Roaches and Goblins and Queens, Oh My! 1.13
(KDD) L21:1N1E - Release the goblins by turn 30 and clear the room
Sniper! Sniper! 1.13
(KDD) L21:1S1E - Kill the eastern queen before the northern queen, and kill the northern queen before dropping either of the SE trapdoors, then clear the room
Mimics Were Born Free Mimics Were Born Free 1.19
(KDD) L22:1E - Don't strike either of the northern orbs while clearing the room
Keep Your Head Down Keep Your Head Down 1.17
(KDD) L22:1S2W - Kill all roaches before entering the top three rows of the room east of the green door, then clear the room
Master Snake-charmer Master Snake-charmer 1.25
(KDD) L23:1N1W - Kill two serpents in the dead end where the goblin starts, then clear the room
Three's Company Three's Company 1.13
(KDD) L23:1N - Drop the red door before killing a goblin, then clear the room
Don't Step on a Crack Don't Step on a Crack 1.20
(KDD) L23:2W - Don't break the southernmost crumbly wall, and don't drop any of the trapdoors around the orb while clearing the room
Who'd Trust a Goblin, Anyway? Who'd Trust a Goblin, Anyway? 1.17
(KDD) L23:1S3W - Clear the room without using the goblin to kill the serpent
Round and Round the Garden Round and Round the Garden 1.24
(KDD) L23:1S2W - Drop all trapdoors before killing anything and clearing the room
The Eyes Have It The Eyes Have It 1.16
(KDD) L23:1S1W - Kill all the goblins before anything else while clearing the room
Goblin-Free Zone Goblin-Free Zone 1.10
(KDD) L23:2S - Clear the room without a goblin stepping on a trapdoor
A Pair of Blue Eyes A Pair of Blue Eyes 1.20
(KDD) L24:1N - Kill the tar mother last while clearing the room
Friendly Enemies Friendly Enemies 1.13
(KDD) L24:1N1E - Clear the room without using a roach to kill the serpent
My Turn at the Controls My Turn at the Controls 1.16
(KDD) L24:2W - Clear the room without using the mimic to strike any orbs
Attention to Detail Attention to Detail 1.17
(KDD) L24:1W - Kill all serpents before killing all brains, then clear the room
Worthy Opponent Worthy Opponent 1.19
(KDD) L25:1N2W - Clear the room, killing the SW roach queen last
Pacifist Run Pacifist Run 1.24
(KDD) L25:2W - Exit the room without killing any goblins
Runnin' Through an Open Door Runnin' Through an Open Door 1.17
(KDD) L25:2S1W - Clear the room without standing on a closed door
A Maze of Many Ways A Maze of Many Ways 1.17
(KDD) L25:2S - Clear the room without going through the SE U-bend
Complete Complete "King Dugan's Dungeon" 1.04
KDD: Saw the ending and credits
Master Master "King Dugan's Dungeon" 1.19
KDD: Completed the hold and cleared all secret rooms

Achievement Stats 1.22
Executed 4 queries
724.55 KiB memory usage
20 crawler available

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