Game |
Achievement |
Points |
|
|
Prisoner of Consciousness |
0.89 |
Part 1 complete |
|
|
Suicide City |
0.98 |
Part 2 complete |
|
|
Fission |
1.03 |
Part 3 complete |
|
|
Meeting of Minds |
1.04 |
Part 4 complete |
|
|
Germination |
1.07 |
Part 5 complete |
|
|
Crisis of Consciouness |
1.08 |
Part 6 complete |
|
|
Jahiliyyah |
1.09 |
Part 7 complete |
|
|
Flesh Drive |
1.11 |
Part 8 complete |
|
|
Ripper |
1.11 |
Part 9 complete |
|
|
Runtime |
1.12 |
Game complete |
|
|
Middle Management |
1.16 |
Got the door code at Animus |
|
|
Sorry wrong number |
1.37 |
Make ten calls to random numbers |
|
|
Silver Tongue |
1.02 |
Successfully talked the bomber down |
|
|
Hopeless |
1.43 |
Neutralize the bomber |
|
|
Unpersuasive |
1.59 |
An explosive result |
|
|
Elliot Ness approach |
1.28 |
Bust Van der Waal's door open |
|
|
The Right One for the Job |
1.26 |
Make use of Lao's skills to open Van Der Wall's door |
|
|
Official Procedure |
1.39 |
Call Central for Help |
|
|
Three-in-One |
1.14 |
Subject Chantelle to all three personalities |
|
|
Hippocratic Oath |
1.06 |
A career in medicine awaits |
|
|
Placebo Effect |
1.52 |
He won't know the difference... |
|
|
Guilt Trip |
1.43 |
Remind Dr Chigwa of what's really important |
|
|
Microbiologist |
1.47 |
Didn't analyze a single incorrect sample at Vickerman |
|
|
Dramatically cleaned a screaming pile of biscuits |
1.10 |
Cured Martin Niester on the first try |
|
|
I Needed That |
1.16 |
Don't blame him one bit |
|
|
Shooting Gallery |
1.43 |
Got through the conveyor room and back undetected |
|
|
Ninja |
1.20 |
Entered the Trance Den using the power of shadows |
|
|
Super Latha Bros |
1.25 |
Entered the trance den by fulfilling the bouncer's request |
|
|
I don't need no ticket |
1.10 |
Find another route into the Trance Den |
|
|
B& |
1.29 |
Disconnected the dancers via non-destructive means |
|
|
Winners don't use drugs |
1.50 |
Win a game of gravball without sabotaging your opponent |
|
|
Mental Arithmetic |
1.25 |
Get the crate-weight correct by the second attempt |
|
|
Guarded by Fate |
1.56 |
Survive up to Part 9 without dying once |
|
|
Bombs Away |
1.16 |
They shouldn't have left that there in the first place... |
|
|
Mincemeat |
1.40 |
The Mindjacker meets his gruesome end |
|
|
Justice for all |
1.17 |
Successfully arrest the Mindjacker |
|
|
Civic Continuity |
1.16 |
Returned city control to Central |
|
|
Brave New World |
1.32 |
Nina's argument was most persuasive. |
|
|
Talking Heads |
1.73 |
Played through the game with the commentary on |
|
|
Dave Goldfarb |
1.24 |
Only give Stepford's personality to the restaurant guard |