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Locked achievements

Game Achievement Points
Case Opened Case Opened 2.16
Complete Act 1
Case in Progress Case in Progress 2.19
Complete Act 2
Case Closed Case Closed 2.19
Complete the Game
The Inspector The Inspector 2.19
Full points on the Sancras Park investigation.
The Analyzer The Analyzer 2.09
Full points on the Bevin House investigation.
The Investigator The Investigator 2.16
Full points on the Alvarado House investigation.
The Tactician The Tactician 2.29
Done an impeccable job defending the docks in a shootout.
The Detective The Detective 2.27
Full points on the Docks investigation.
The Diplomat The Diplomat 2.31
Full points on the Pelados investigation.
The Interrogator The Interrogator 2.20
Full points on the Day 7 investigation.
The Decoder The Decoder 2.22
Full points on Evdokim's House investigation.
Jack of All Trades Jack of All Trades 2.26
Complete the game with Athletics, Charisma, and Erudition all being above 7.
Might Makes Right Might Makes Right 2.31
Complete the game with Athletics being above 10.
Silver Tongued Demon Silver Tongued Demon 2.31
Complete the game with Charisma being above 10.
Intelligence is Sexy Intelligence is Sexy 2.22
Complete the game with Erudition being above 10.
A Guardian Angel A Guardian Angel 2.20
All 6 major female characters have survived until the end of the game.
My Partner in Crime. My Partner in Crime. 2.27
Got intimate with Gwen.
Lady in Red Lady in Red 2.27
Got intimate with Alzyra.
Late Night Horrors Remedy Late Night Horrors Remedy 2.20
Got intimate with Miroslava
Ladies' Man Ladies' Man 2.26
Completed the game with good rep for all the 6 major female characters.
Scholar Scholar 2.24
Read all the interactable books in the Library.
Caffeine Junkie Caffeine Junkie 2.36
Complete the game while under the effects of caffeine every day of the investigation.
Decaffeinated Decaffeinated 2.43
Complete the game without having drunk caffeinated drinks on any day of the investigation (includes any breakfast meals too).
Triple Threat Triple Threat 2.31
Find yourself in a pickle with three ladies at once.
Persuasive Argument Persuasive Argument 2.20
Convinced the Mermen to set Elyssa free.
The Matriarch The Matriarch 2.29
Solane's Ending.
One of the Elite One of the Elite 2.36
The Council ending.
Clear Conscience Clear Conscience 2.24
The Justice ending.
0451 0451 2.36
Found the Iconic Code.

Achievement Stats 1.22
Executed 4 queries
616.87 KiB memory usage
20 crawler available

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