]> Achievement Stats » Profiles » Stovich » Unlocking history » DROD: Journey to Rooted Hold

Unlocking history of Stovich for DROD: Journey to Rooted Hold RSS feed

Filter by time period

From // ::

To // ::

Game Achievement Points Unlocked
Repairing a Broken Dream Repairing a Broken Dream 1.42 10/20/2020 09:39:47
(JtRH) Dreamplane:2N1W - Don't step on a fuse end other than the one below the green door and clear the room
Complete "Journey to Rooted Hold" Complete "Journey to Rooted Hold" 1.16 10/20/2020 08:27:00
JtRH: Saw the ending and credits
One-Man Army One-Man Army 1.40 10/20/2020 07:21:57
(JtRH) L25:2S2E - Clear the room without drinking any mimic potions
The Decoy is a Decoy The Decoy is a Decoy 1.30 10/20/2020 05:55:06
(JtRH) L24:1S1E - Clear the room without using the decoy potion
Mother of Some Roaches Mother of Some Roaches 1.23 10/20/2020 04:01:20
(JtRH) L24:1S - Clear the room without striking the orb
It's All Over Now, Baby Blue It's All Over Now, Baby Blue 1.37 10/20/2020 03:34:41
(JtRH) L24:2S1E - Kill the tar baby last when clearing the room
The Locked Room Mystery The Locked Room Mystery 1.29 10/19/2020 07:10:59
(JtRH) L22:3N2W - Kill the Slayer with the mimic and leave the room
A Monster Made of Eyes A Monster Made of Eyes 1.23 10/19/2020 06:51:45
(JtRH) L22:3N3W - Take the western route and clear the room
Only Passin' Through Only Passin' Through 1.12 10/19/2020 06:38:56
(JtRH) L22:2N2W - Clear the room without striking the southeast orb
Beethro Has a Brain Too Beethro Has a Brain Too 1.27 10/19/2020 02:14:17
(JtRH) L22:1N1W - Clear the room without crossing the west-facing force arrow
A True Warrior Uses His Sword A True Warrior Uses His Sword 1.12 10/18/2020 09:17:58
(JtRH) L20:2N - Clear the room without setting off any bombs
Down, Along, Up, in That Order Down, Along, Up, in That Order 1.15 10/17/2020 22:56:24
(JtRH) L19:2N1W - Take the southern passage first to clear the room
Snakes on a Euclidean Plane Snakes on a Euclidean Plane 1.15 10/17/2020 22:41:37
(JtRH) L19:1N1E - Stay inside the arena until the room is clear
Charge of the Smite Brigade Charge of the Smite Brigade 1.25 10/17/2020 22:25:41
(JtRH) L19:3E - Strike both orbs before turn 30 and clear the room
Avoid the Squeeze Avoid the Squeeze 1.40 10/17/2020 22:01:31
(JtRH) L19:2W - When fighting the hundred, the ninety and the twenty-seven, always keep a space between you and the closed door
But Four's a Crowd But Four's a Crowd 1.15 10/16/2020 22:27:32
(JtRH) L17:3N1E - Clear the room using only three decoy potions
A View from Above A View from Above 1.27 10/16/2020 22:13:40
(JtRH) L17:2N1E - Enter from the North and clear the room
The Red Snake of Courage The Red Snake of Courage 1.21 10/16/2020 02:48:41
(JtRH) L16:1N2E - Kill all four serpents before killing any golems and clearing the room
Great Snakes! Great Snakes! 1.21 10/16/2020 02:23:59
(JtRH) L16:Entrance - Don't turn your sword after the first time you strike a rattlesnake's tail and clear the room
Keep Away from the Edge Keep Away from the Edge 1.30 10/16/2020 02:16:54
(JtRH) L15:1W - Clear the room without any roach queens stepping on a trapdoor
Cunning as a Serpent Cunning as a Serpent 1.21 10/16/2020 02:05:32
(JtRH) L15:1S1W - Enter from the North and clear the room
Relentless Pursuit Relentless Pursuit 1.20 10/16/2020 01:55:26
(JtRH) L13:3N1E - Trap the Goblin King
Clash on the Big Bridge Clash on the Big Bridge 1.25 10/16/2020 01:40:35
(JtRH) L13:3N1W - Kill all goblins while standing on the trapdoors
Abstinence Abstinence 1.18 10/15/2020 23:58:52
(JtRH) L15:1S4E - Clear the room without using the decoy potion
Deja Vu Deja Vu 1.20 10/15/2020 04:22:44
(JtRH) L14:2N3W - Clear the room by turn 30
Clear as Mud Clear as Mud 1.23 10/15/2020 04:21:40
(JtRH) L14:1N3W - Clear all mud before killing the mother and clearing the room
Stuck in the Mud Stuck in the Mud 1.20 10/15/2020 04:21:40
(JtRH) L14:1N1W - Clear all mud before killing the mother and clearing the room
Never Turn Your Back Never Turn Your Back 1.20 10/15/2020 02:25:43
(JtRH) L13:2N1E - Clear the room without turning your sword
Clean Sweep Clean Sweep 1.33 10/14/2020 17:29:15
(JtRH) L12:1E - Clear all tar
Peaceful Coexistence Peaceful Coexistence 1.12 10/14/2020 02:40:04
(JtRH) L11:5N1W - Cross the room from east to west without setting off any bombs
Gordian Knot Gordian Knot 1.11 10/14/2020 02:22:22
(JtRH) L11:5N - Clear the room without stepping on a fuse
One Orb to Rule Them All One Orb to Rule Them All 1.23 10/13/2020 05:05:53
(JtRH) L9:1S1W - Clear the room, striking only one orb
Where Have All the Serpents Gone? Where Have All the Serpents Gone? 1.23 10/13/2020 04:29:56
(JtRH) L8:5S - Clear the room without striking the orb
Toys in Their Boxes Toys in Their Boxes 1.06 10/13/2020 03:15:47
(JtRH) L8:1S - Keep the wubbas confined to the wooden floor while clearing the room
Visibly Invisible Visibly Invisible 1.09 10/13/2020 02:40:28
(JtRH) L7:1N - Clear the room without drinking the invisibility potion
Follow the Arrow Follow the Arrow 1.04 10/13/2020 02:35:41
(JtRH) L7:1S1W - Cross the force arrow before drinking a potion and clearing the room
Alone Among the Stones Alone Among the Stones 1.02 10/12/2020 22:27:21
(JtRH) L6:3N3E - Clear the room without using Halph
Fight Them on the Trapdoors Fight Them on the Trapdoors 1.21 10/12/2020 21:34:19
(JtRH) L4:1N1E - Clear the room, killing all eyes while standing on the trapdoors
Like Roaches in a Trap Like Roaches in a Trap 1.00 10/12/2020 21:16:02
(JtRH) L4:2N1E - Clear the room without dropping any trapdoors
Bottom to Top Cleaning Bottom to Top Cleaning 1.09 10/12/2020 21:00:27
(JtRH) L4:1N2E - Enter from the South and clear the room
Dungeon Economics Dungeon Economics 1.00 10/11/2020 21:00:04
(JtRH) L2:3E - Clear the room without using the eastern orb
Another Useless Orb Another Useless Orb 0.98 10/11/2020 20:54:32
(JtRH) L2:2E - Enter from the South, and don't use the western orb to clear the room
V for Victory V for Victory 1.11 10/11/2020 20:37:35
(JtRH) L1:6N5W - Clear the room without standing on a tunnel
Making an Impression Making an Impression 0.97 10/11/2020 20:29:54
(JtRH) L1:2N3W - Clear the room without using a tunnel
Don't Turn from the Task Don't Turn from the Task 1.12 10/11/2020 20:28:00
(JtRH) L1:1N4W - Clear the room without turning your sword after striking the orb
A Cat and Roach Game A Cat and Roach Game 0.92 10/11/2020 20:25:11
(JtRH) L1:1S2W - Cross the northern yellow door with the roach still alive, then clear the room

Locked achievements

Game Achievement Points
Clearing the Arena Clearing the Arena 1.10
(JtRH) L2:2S - Break all crumbly walls except one before striking the orb, then clear the room
Two Wrongs Make a Right Two Wrongs Make a Right 1.20
(JtRH) L3:4N2W - Clear the room, killing the roach yourself
Free and Equal Free and Equal 1.20
(JtRH) L3:3N3W - Clear the room without striking the orb
Westward Ho! Westward Ho! 1.15
(JtRH) L3:2N1W - Face West and don't turn while clearing the room
The Steady Smitemaster The Steady Smitemaster 1.29
(JtRH) L4:1E - Clear the room without turning your sword
Everyone Loves a Wubba Everyone Loves a Wubba 1.05
(JtRH) L5:1S1W - Clear the room without dropping any trapdoors
Steady as a Rock Steady as a Rock 1.35
(JtRH) L6:4N1E - Clear the room without turning your sword
Lend a Helping Hook Lend a Helping Hook 1.27
(JtRH) L6:1S1E - Complete the room without turning your sword
Escapology Escapology 1.29
(JtRH) L7:1E - Enter from the West or North and reach the stairs
Wake Me Up Before You Go Wake Me Up Before You Go 1.27
(JtRH) L8:1N1E - Awaken the south-facing eye before stepping onto the checkerboard-tiled floor and clearing the room
You Chose... Poorly You Chose... Poorly 1.15
(JtRH) L8:3S1E - Enter from the North and clear the room
The Mountain Comes to Mahomet The Mountain Comes to Mahomet 1.17
(JtRH) L9:2S3E - Don't place the mimic north of the northern orb and clear the room
Tar Toccata Tar Toccata 1.15
(JtRH) L10:2E - Clear the room of tar without turning your sword
He Outlived His Usefulness He Outlived His Usefulness 1.25
(JtRH) L10:3E - Kill the mimic before turn 75 and clear the room
The Abyss Gazes Also The Abyss Gazes Also 1.33
(JtRH) L11:5N2W - Drop all trapdoors before clearing the room
Patrick's Puzzle Patrick's Puzzle 1.33
(JtRH) L12:2N2E - Clear all tar
Tar Fugue Tar Fugue 1.23
(JtRH) L12:1N - Clear the room without turning your sword
Getting to the Heart of the Matter Getting to the Heart of the Matter 1.27
(JtRH) L13:1W - Kill the northern queens before the southern queens and clearing the room
Ready for the Guests Ready for the Guests 1.40
(JtRH) L14:3N3W - Clear all mud by turn 900
The Honest Smitemaster The Honest Smitemaster 1.27
(JtRH) L15:1N3E - Clear the room without placing any decoys
Wub is All Around Wub is All Around 1.18
(JtRH) L15:4E - Don't use the decoy potion, and reach the western exit
Stuck in the Middle with You Stuck in the Middle with You 1.29
(JtRH) L18:1N2W - Step onto and off the force arrow on consecutive turns, then clear the room
Finish What You Start Finish What You Start 1.25
(JtRH) L18:Entrance - Solve the room from the level entrance within 100 turns
Sometimes That's the Best Kind of Help Sometimes That's the Best Kind of Help 1.35
(JtRH) L18:1S2W - Clear the room without using Halph
Walk Through the Storm Walk Through the Storm 1.35
(JtRH) L20:2W - Clear the room without stabbing any tar or mud
Smart, but Not Smart Enough Smart, but Not Smart Enough 1.40
(JtRH) L22:3N - Enter from the South and clear the room
Many Feet Make Light Work Many Feet Make Light Work 1.55
(JtRH) L23:2N1W - Drop all trapdoors in the same visit as clearing the room
Buridan's Decoy Buridan's Decoy 1.37
(JtRH) L23:1W - Clear the room using only two decoy potions
Bright Eyes Bright Eyes 1.37
(JtRH) L24:2E - Kill the mud mother before it spawns and clear the room
Master of the Blade Master of the Blade 1.39
(JtRH) L25 - Clear 1E, 1N1E, 1N2E and 2E without turning your sword
The Better Part of Valour The Better Part of Valour 1.51
(JtRH) L25:1N4E - Reach one of the alcoves by turn 30 and clear the room
Putting That Aside... Putting That Aside... 1.37
(JtRH) L25:4E - Place the decoy in one of the alcoves and clear the room
Save the Best for Last Save the Best for Last 1.35
(JtRH) L25:2S - Kill all the guards before any goblins die and then clear the room
Slayer of Slayers Slayer of Slayers 1.29
(JtRH) Kill 39th Slayer in any room except L7:1E, L22:3N2W or L25:2W
Master Master "Journey to Rooted Hold" 1.33
JtRH: Completed the hold and cleared all secret rooms
Unnecessary Complications Unnecessary Complications 1.12
(JtRH) L2:4E - Clear the room and don't move Halph until the western door is open, don't break any crumbly walls, and don't kill any queens until all doors are open

Achievement Stats 1.22
Executed 4 queries
703.29 KiB memory usage
20 crawler available

Legal notice Privacy
Privacy Policy
Powered by Steam