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Game Achievement Points
Level 2 Level 2 0.90
Achieved level 2.
Level 3 Level 3 1.26
Achieved Level 3.
Farming Farming 0.27
Have humans complete a Granary Project.
Commerce Commerce 0.68
Have humans complete a Trader Project.
Metal Casting Metal Casting 0.65
Have humans complete a Metal Casting Project.
Writing Writing 0.39
Have humans complete a School Project.
Paganism Paganism 0.30
Have humans complete a Shrine Project.
Traditional Medicine Traditional Medicine 0.68
Have humans complete a Druid Project.
Forest Tribe Forest Tribe 0.61
Finish an Era with a Forest Village which has 100 Village Prosperity.
Desert Tribe Desert Tribe 0.68
Finish an Era with a Desert Village which has 100 Village Prosperity.
Swamp Tribe Swamp Tribe 0.60
Finish an Era with a Swamp Village which has 100 Village Prosperity.
Genesis Era Genesis Era 0.61
Finish an Era with 250 Prosperity.
Calendar Calendar 0.89
Have humans complete a Plantation Project.
Theology Theology 1.02
Have humans complete a Temple Project.
Construction Construction 1.07
Have humans complete a Workshop Project.
Alchemy Alchemy 1.00
Have humans complete an Alchemist Project.
Education Education 0.95
Have humans complete a University Project.
Trade Route Trade Route 1.00
Have humans complete a Market Project.
Chosen People Chosen People 0.94
Finish an Era with only one Village which has 175 Prosperity.
Classical Era Classical Era 0.76
Finish an Era with 450 Prosperity.
Aristocracy Aristocracy 0.97
Finish an Era with a Village of 150 Prosperity using only Animals and Minerals.
Physics Physics 0.92
Finish an Era with a Village of 150 Prosperity using Plants and Minerals.
Agriculture Agriculture 0.89
Finish an Era with a Village which has 150 prosperity using only Animals and Plants.
Vitality Vitality 1.00
Finish an Era with a village which has at least 50 of each Resource.
Feudalism Feudalism 0.92
Have humans complete a Mill Project.
Currency Currency 1.04
Have humans complete a Customs House Project.
Questionable Ethics Questionable Ethics 1.15
Have humans complete a Mad Scientist Project.
Theocracy Theocracy 1.12
Have humans complete a Sacrifice Altar Project.
Fascism Fascism 1.45
Have humans complete a Barracks Project.
Geology Geology 1.05
Have humans complete a Geologist Project.
Fiscal-Military State Fiscal-Military State 1.16
Finish an Era with a Village which has 200 Prosperity and 3 Warmarks.
Civilized Civilized 0.92
Finish an Era with a Village which has 250 Prosperity.
Fishing Village Fishing Village 1.02
Finish an Era with a Village which has 200 Prosperity and 5 Ocean Patches within its Border.
Specialization Specialization 0.68
Finish an Era with a completed upgraded Project.
Specialized Economy Specialized Economy 1.06
Finish an Era with 3 completed upgraded Projects.
Post-Classical Era Post-Classical Era 0.95
Finish an Era of 30 minutes with 600 Prosperity.
The First Era The First Era 0.22
Finish the first Era.
A New Beginning A New Beginning 0.30
Finish the second Era.
A New Threat A New Threat 0.44
Finish the third Era.
Developing Era Developing Era 1.11
Finish an Era with 800 Prosperity.
Vibrant Era Vibrant Era 1.16
Finish an Era with 1000 Prosperity.
Booming Era Booming Era 1.23
Finish an Era with 1200 Prosperity.
Fantastic Era Fantastic Era 1.36
Finish an Era with 1600 Prosperity.
Golden Era Golden Era 1.46
Finish an Era with 2000 Prosperity.
Desert Town Desert Town 1.17
Finish an Era with a Desert Village which has 300 Village Prosperity.
Desert City Desert City 1.37
Finish an Era with a Desert Village which has 500 Village Prosperity.
Forest Town Forest Town 1.14
Finish an Era with a Forest Village which has 300 Village Prosperity.
Forest City Forest City 1.33
Finish an Era with a Forest Village which has 500 Village Prosperity.
Swamp Town Swamp Town 1.18
Finish an Era with a Swamp Village which has 300 Village Prosperity.
Swamp City Swamp City 1.37
Finish an Era with a Swamp Village which has 500 Village Prosperity.
Mining Community Mining Community 1.51
Finish an Era with a Village which has 250 Village Prosperity and only uses Minerals.
Farming Community Farming Community 1.52
Finish an Era with a Village which has 250 Village Prosperity and only uses Plants.
Hunter Community Hunter Community 1.53
Finish an Era with a Village which has 250 Village Prosperity and only uses Animals.
Great Development Great Development 1.24
Finish an Era with a Completed Great Project.
World Economy World Economy 1.58
Finish an Era with at least 3 Completed Great Projects.
Legendary Warriors Legendary Warriors 1.42
Finish an Era with a Village which has at least 6 War Markers.
Abundant World Abundant World 1.54
Finish an Era with at least 1000 Food being used by Villages.
Rich World Rich World 1.59
Finish an Era with at least 1000 Wealth being used by Villages.
Advanced World Advanced World 1.69
Finish an Era with at least 1000 Tech being Used by Villages.
Mountain Town Mountain Town 1.60
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Mountain Patches within its borders.
Harbor Town Harbor Town 1.53
Finish an Era with a Village with 400 Village Prosperity, and at least 8 Ocean Patches within its borders.
Divided Planet Divided Planet 1.61
Finish an Era with at least 6 villages who all have at least 150 Village Prosperity.
Great Vitality Great Vitality 1.49
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Capital Capital 1.38
Finish an Era with a Village which has 650 Village Prosperity.
Survivor Survivor 1.51
Finish an Era with a Village which has 500 Prosperity and 60 Danger.
Modern Agriculture Modern Agriculture 1.92
Finish an Era with a Village which has 1500 Prosperity using only Animals and Plants. Cannot be met in Alt Mode.
Great Era Great Era 1.73
Finish an Era with 3500 Prosperity.
Peaceful Peaceful 1.91
Finish an Era with a Village which has 1250 Prosperity and no Warmarks. Cannot be met in Alt Mode.
Violent Victory Violent Victory 1.61
Finish an Era with a total of 12 Warmarks. Cannot be met in Alt Mode.
Noble Noble 1.97
Finish an Era with a Village which has 200 Awe and 1500 Village Prosperity. Cannot be met in Alt Mode.
Modern Banking Modern Banking 1.93
Finish an Era with 1000 Wealth in Use from Villages.
Paradise Island Paradise Island 1.77
Finish an Era with a Village of 1000 Prosperity and at least 8 Ocean Patches within Borders. Cannot be met in Alt Mode.
Overgrowth Overgrowth 1.87
Finish an Era with 2000 Food in Use from Villages.
Superior Development Superior Development 1.75
Finish the Third Era with at least 1 Upgraded Great Project.
Royalty Royalty 2.00
Finish an Era with a Village which has 1500 Prosperity using only Animals and Mines. Cannot be met in Alt mode.
Treasury Treasury 1.90
Finish an Era with a Village with 1000 Wealth in Use.
Industrial Revolution Industrial Revolution 1.95
Finish an Era with a total of 2000 Tech in Use.
Canyon City Canyon City 1.85
Finish an Era with a Village of 1000 Prosperity and at least 8 Mountain Patches within Borders. Cannot be met in Alt Mode.
Nuclear Energy Nuclear Energy 1.88
Finish an Era with a Village with 1000 Tech in Use.
Utopia Utopia 2.00
Finish an Era with 6500 Prosperity. Cannot be met in Alt Mode.
Prince of Orange Prince of Orange 1.83
Finish an Era with a Village with 1000 Food in Use.
Grand Era Grand Era 1.90
Finish an Era with 5000 Prosperity. Cannot be met in Alt Mode.
Superior Vitality Superior Vitality 1.82
Finish an Era with a Village which has at least 150 Food, Wealth and Tech in Use.
Overpopulation Overpopulation 1.55
Finish an Era with a Village which has 1000 Prosperity.
First World First World 1.94
Finish the Third Era with at least 2 Upgraded Great Projects. Cannot be met in Alt Mode.
Mass Production Mass Production 2.05
Finish an Era with at least 6 villages who all have at least 500 Village Prosperity. Cannot be met in Alt Mode.
Modern Physics Modern Physics 2.01
Finish an Era with a Village of 1500 Prosperity using only Minerals and Plants. Cannot be met in Alt mode.
Sailing Sailing 1.06
Complete a Fishing Docks Project.
Shipwrighting Shipwrighting 1.21
Have humans complete a Harbor Project.
Navigation Navigation 1.75
Have humans complete a Lighthouse Project.
Lords of the Sea Lords of the Sea 2.06
Have humans complete an Island Town Project.
Entertainment Entertainment 1.46
Have humans complete a Circus Project.
Pinnacle of Culture Pinnacle of Culture 2.09
Have humans complete an Opera Project.
Modern Medicine Modern Medicine 1.48
Have humans complete an Apothecary Project.
Universal Healthcare Universal Healthcare 2.05
Have humans complete a Hospital Project.
Alloys Alloys 1.53
Have humans complete a Blast Furnace Project.
Machinery Machinery 2.06
Have humans complete a Factory Project.
Astronomy Astronomy 1.44
Have humans complete an Observatory Project.
Scientific Method Scientific Method 1.95
Have humans complete a Laboratory Project.
Colonization Colonization 1.40
Have humans complete a Hamlet Project.
Long Live the King! Long Live the King! 2.06
Have humans complete a Castle Project.
Venture Capital Venture Capital 1.41
Have humans complete a Bank Project.
Market Revolution Market Revolution 2.03
Have humans complete a Multinational Project.
Genesis Titan Genesis Titan 2.22
Complete all orginal developments and projects.
Ancient Civilization Ancient Civilization 1.99
Finish a 30-minute era with a village with at least 600 Prosperity. Cannot be met in Alt mode.
Diverse Town Diverse Town 2.00
Finish a 30-minutes Era with a village with at least 400 Prosperity and no two the same Natural Sources within borders. Cannot be met in Alt Mode.
Fresh Mountain Air Fresh Mountain Air 1.58
Have humans complete a Mountain Lodge Project.
Après-Ski Après-Ski 1.76
Have humans complete a Tavern Project.
Fantastic View Fantastic View 1.79
Have humans complete a Nature Park Project.
Famous Victor Famous Victor 1.73
Have humans complete a Historic Point Project.
For the Gods For the Gods 2.05
Have humans complete a Monument Project.
1-Hour Challenge: Bronze 1-Hour Challenge: Bronze 2.03
Finish a 60-minutes Era with at least 3000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Silver 1-Hour Challenge: Silver 2.13
Finish a 60-minutes Era with at least 4000 Prosperity. Cannot be met in Alt Mode.
1-Hour Challenge: Gold 1-Hour Challenge: Gold 2.17
Finish a 60-minutes Era with at least 5000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Bronze Forest Challenge: Bronze 2.08
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Silver Forest Challenge: Silver 2.15
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Forest Challenge: Gold Forest Challenge: Gold 2.19
Finish a 60-minutes Era with at most 4 non-Forest ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Bronze Desert Challenge: Bronze 2.11
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Silver Desert Challenge: Silver 2.17
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Desert Challenge: Gold Desert Challenge: Gold 2.20
Finish a 60-minutes Era with at most 4 non-Desert ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Bronze Swamp Challenge: Bronze 2.13
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 2000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Silver Swamp Challenge: Silver 2.18
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 3000 Prosperity. Cannot be met in Alt Mode.
Swamp Challenge: Gold Swamp Challenge: Gold 2.20
Finish a 60-minutes Era with at most 4 non-Swamp ambassadors and at least 4000 Prosperity. Cannot be met in Alt Mode.

Achievement Stats 1.22
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