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5th anniversary

Today is our 5th birthday! We started back in 2012 and we're still alive and kicking! A perfect moment to finalize the next version 1.18 altogether with the anniversary theme:- Listing for deleted achievements, tracked since the beginning of this year- New reporting of unobtainable achievements- Extended FAQ in terms of reporting achievements and cheating- Owners of a game, helpful having no unlocks- Internal cheater score for better blacklisting- also the already active lazy loading of imagesHere's to the next five years!

Written on February 18, 2017 at 01:54 PM

Server issues

At the moment we experience (hardware?) issues resulting in unexpected reboots. We're still investigating the reason behind, so for the next couple of days Achievement Stats might be offline at times. Stay tuned :)UPDATE: A faulty SSD was replaced earlier today, Achievement Stats is now back online .

Written on February 09, 2017 at 08:08 PM

My short chat with Alden: "Valve vs. Steam Achievements"

Hello my Steam Achievement friends out there!I just had a short chat with Alden Kroll (Steam UI developer) from Valve concerning the Status Quo of Steam Achievement. This chat was more a coincidence because we started our chat about the GabeN AMA from yesterday! I asked him some questions about SAM and that was the result:Me: (After the GabeN AMA talk)"[...]But on the other hand I really missed one question that needed to discussed or answered... something that really annoys me already years.... the "cheat issue" with Steam Achievements... aka SAM... :-("Alden:"Yeah, the PC is inherently open so there's really no way to protect achievements in that way. Users can always modify data in-memory on their computer to post false data to Steam. Same trouble with leaderboards."Two minutes later he added:"we've thought about it in the past, but it's not really reasonable to try and 'fix'"Me:"Isn't there a way to "protect" the Steam Achievements with a modern kind of security system?Alden:"you can't really trust data from code that is executing on a player's computer. I don't understand all the technical details, but I'm told it's not really something that can be fixed without requiring games always be connected 'online' to continually validate data againsta a secure server. And that server would have to know much more about each game and somehow tell whether the user has met criteria required to unlock the achievement."Me:"Sounds like it's more complicated and/or difficult as I thought at first. And I always kinda thought that you aren't really interested to do something against this 'SAM dilemma'..."Alden:"Yeah, in a perfect world, we'd like achievements to be more secure. But its not really reasonable on a PC. Xbox and Playstation can do it because they control the hardware really tightly."Me / The End:"Wow, now my feelings in this chat with you about Steam Achievements are mixed. On the one hand I have now a better way of looking at things concerning Steam Achievements - thanks to you. But on the other hand it's kinda very depressing to hear that this kind of Steam Achievement system will never change to be more secured because of the 'openness' of the PC... Maybe you know that I am a huge friend of Steam Achievements for already 7 years and after the 'SAM attack in 2011' during the Steam Sale event with getting coals while playing games to unlock achievements, everything was sorta destroyed... No more trust and values in Steam Achievements..."What do you think about the chat? Are our Steam Achievements "SAM-ified" forever on Steam? Do you have any ideas/suggestions that I can send to Alden?

Written on January 18, 2017 at 08:47 PM

Something went wrong

In the night from 3rd to 4th January more than 2000 achievements have been deleted. This was either caused by Steam reporting less achievements (and therefore deleted ones) for whatever reason or our MySQL database had a bad night and the queries were returning nonsense. I hightly doubt it was our fault, so... I'M LOOKING AT YOU STEAM! However all attached data like calendar entries, report flags and of course all the unlocks were gone, too. I've spent two days (!) and two nights (!) to restore all the wrongly removed data based on an older backup and Google's website cache. I can tell you, that was a sisyphean task! We've now also restored more than six million unlocks (!) during the last maintenance downtime.We're not done yet, the crawlers are currently NOT running, i.e. no updating possible. But the website is accessable again for the time being.Another consequence is the fact, that I've implemented tracking of deleted achievements. This will help in restoring them should the need arise ever again, but also might result in a nice view of -well- deleted achievements next to the newest ones etc. Keep an eye to the comments for more updates.

Written on January 07, 2017 at 07:05 AM

Merry Christmas 2016!

Winter Sale, empty wallet, another badge to craft and many date-specific achievements to unlock - 'tis the season again! We wish you a merry Christmas and a prosperous new achievement hunting year!Here's also a small update what we've done since the last announcement:- Updating large profiles having more than ~6500 games is working again- New view to check owners of a certain game + the total number of owners- Unlock history of your friends is enabled again (and pretty fast!)- Added update button to unlock history of a profile's single game- Calculation of a cheater score, this will help blacklisting profiles- Added profile's last update column to friends rankingEnjoy these little enhancements and see you next year!

Written on December 24, 2016 at 03:49 PM

Lazy loading of images

This is something a lot of you had asked for: The badges overview, games list and (of course!) the profile view are now featured with lazy loading of images.That means no more mass loading of images and freezing browsers! Vastly reduced data traffic, especially for our mobile users! Yay! Some technical mumbo-jumbo was required to achieve this without HTML5 and some might encounter a "]>" on top of the page - please hit CTRL+F5 once to get rid of it. Leave a comment if you would like to see this on some other pages too?

Written on September 17, 2016 at 02:39 PM

Major tech update

Today we've deployed a major "under the hood" update and upgraded our code base and patterns to AchStats 2.0 tech level. This means switching from PHP 5.3 to 5.5 and using Composer as our dependency manager. While this is no update you can see, it is still important for being one step closer to the huge 2.0 release. I've worked quite some time on this stuff. Some bugfixes and other needed changes are included, too:- All badges from profiles with more than 250 are now fetched completely- DLCs of games having mature content are now crawled- DLCs of games having new achievements are also refreshed- Newest unlocks are linked to each profile's unlock history from the start page- Updating profiles via our REST API

Written on June 18, 2016 at 11:15 PM

New feature: REST API!

Following the release of 1.17, I am proud to announce the next feature for this version: Our very own REST API! This is primarily a feature for other developers and enthusiasts dealing with the Steam Web API including all its flaws and special cases. AchStats has evolved over the years to fetch and handle the cumbersome data available at Steam in various ways and formats. Our new RESTful Web API offers collected data from four years of crawling Steam in a unified (!) way. This includes unlock timestamps, all the badge data and of course DLC assignment of achievements! Check out the documentation here:https://www.achievementstats.com/index.php?action=apiI hope you enjoy this access to the refined and consistent data. We're open for suggestions if you miss something. I also want to thank our language maintainers having a hard time translating the more technical stuff.

Written on May 01, 2016 at 05:31 PM

Search for badges!

To conclude our 4th anniversary after the server move we've deployed a new version of AchStats: 1.17 introduces the search function for badges! Now you can search for all the stages similar to achievements and games.Also thanks @ SgtFopper for some unintended inspiration. :PEnjoy!

Written on April 03, 2016 at 12:50 AM

Moving to a new home!

We've have some great news to you: AchStats will turn 4 and move to a new server within the next week!We are switching from HDDs to SSDs and upgrading to Core i7 Skylake CPU with 64 GB of DDR4 RAM! This hardware change should speed things up quite a bit, but also requires a longer downtime. I don't know the exact date yet, but it will happen before the next weekend.Stay tuned!

Written on February 06, 2016 at 09:28 PM

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